+++ Army of Doom (2499pts) +++ ++ Warriors of Chaos - Army Book (2013-4) -V8.8.0. (Standard) (2499pts) ++ + (No Category) + - Army Size [Army (0-2999 points)] + Lords (330pts) + Chaos Lord (330pts) [Shield (5pts)] ····Rules: Eye of the Gods ····Chaos Mutations & Powers (35pts) [Acid Ichor (10pts), Burning Body (10pts), Poisonous Slime (15pts)] ········Rules: Acid Ichor, Burning Body, Flaming Attacks, Poisoned Attacks, Poisonous Slime ····Daemonic Mount (50pts) ········Daemonic Mount (15pts) [Barding (15pts)] ············Rules: Daemonic Attacks, Fear, Stomp, Swiftstride ····Magic Items (30pts) [AB - Sword of Change (30pts)] ····Profiles: ········Barding: Saving Throw modifier:-1|Special Rules:-1M|BRB p83 ········Chaos Armour: Saving Throw modifier:4+|Special Rules:Even a wizard can wear the armor and cast spells.|AB p24 ········Shield: Saving Throw modifier:-1|Special Rules:Parry Save (BRB-88)|BRB p43 ········Chaos Lord: M:4|WS:8|BS:3|S:5|T:5|W:3|I:7|A:5|LD:9|ArmourSave:|WardSave:|MR:|Type:Infantry|AB p26 ········Daemonic Mount: M:8|WS:4|BS:0|S:5|T:5|W:3|I:3|A:2|LD:8|ArmourSave:-1|WardSave:|MR:|Type:Monstrous Beast|AB p28 ········Hand Weapon: Range:Combat|Strength:As User|Special Rules:None|BRB p88 ········Sword of Change: Range:Combat|Strength:As user|Special Rules:If enemy character or monster is slain by this sword, roll a D6. On 4+ it transforms into a Chaos Spawn as Spawndom result EotG table (AB-25)|AB p62 + Heroes (400pts) + Chaos Sorcerer (201pts) [Lore of Tzeentch, Magic Items, Mark of Tzeentch (15pts), Wizard Level 2 (35pts)] ····Rules: Eye of the Gods, Mark of Tzeentch ····Barded Chaos Steed (16pts) [Barded Chaos Steed] ········Rules: Swiftstride ····Chaos Mutations & Powers (25pts) [Chaos Familiar (25pts)] ····Profiles: ········Chaos Familiar: Magic Property:Add +1 to all channel attempts and knows 1 more spell.|AB p61 ········Barding: Saving Throw modifier:-1|Special Rules:-1M|BRB p83 ········Chaos Armour: Saving Throw modifier:4+|Special Rules:Even a wizard can wear the armor and cast spells.|AB p24 ········Chaos Sorcerer: M:4|WS:5|BS:3|S:4|T:4|W:2|I:5|A:2|LD:8|ArmourSave:|WardSave:|MR:|Type:Infantry|AB p27 ········Chaos Steed: M:8|WS:3|BS:0|S:4|T:3|W:1|I:3|A:1|LD:5|ArmourSave:-1|WardSave:|MR:|Type:Cavalry (War Beast)|AB p34 ········Hand Weapon: Range:Combat|Strength:As User|Special Rules:None|BRB p88 Exalted Hero (199pts) [Magic Items, Shield (3pts)] ····Rules: Eye of the Gods ····Barded Chaos Steed (16pts) [Barded Chaos Steed] ········Rules: Swiftstride ····Battle Standard Bearer (60pts) [BRB - War Banner (35pts)] ····Chaos Mutations & Powers (10pts) [Soul Feeder (10pts)] ········Rules: Soul Feeder ····Profiles: ········Barding: Saving Throw modifier:-1|Special Rules:-1M|BRB p83 ········Chaos Armour: Saving Throw modifier:4+|Special Rules:Even a wizard can wear the armor and cast spells.|AB p24 ········Shield: Saving Throw modifier:-1|Special Rules:Parry Save (BRB-88)|BRB p43 ········War Banner: Magical Emination:+1 Combat Resolution. ········Chaos Steed: M:8|WS:3|BS:0|S:4|T:3|W:1|I:3|A:1|LD:5|ArmourSave:-1|WardSave:|MR:|Type:Cavalry (War Beast)|AB p34 ········Exalted Hero: M:4|WS:7|BS:3|S:5|T:4|W:2|I:6|A:4|LD:8|ArmourSave:|WardSave:|MR:|Type:Infantry|AB p26 ········Hand Weapon: Range:Combat|Strength:As User|Special Rules:None|BRB p88 + Core (660pts) + Chaos Chariot (110pts) [2x Chaos Charioteer] ····Rules: Impact Hits (D6) (FAQ'ed), Scythes, Swiftstride ····Profiles: ········Chaos Chariot: M:-|WS:-|BS:-|S:5|T:5|W:4|I:-|A:-|LD:-|ArmourSave:3+|WardSave:|MR:|Type:Chariot|AB p36 ········Chaos Charioteers: M:-|WS:5|BS:3|S:4|T:-|W:-|I:5|A:2|LD:8|ArmourSave:|WardSave:|MR:|Type:-|AB p36 ········Chaos Steed x2: M:8|WS:3|BS:-|S:4|T:-|W:-|I:3|A:1|LD:-|ArmourSave:|WardSave:|MR:|Type:-|AB p36 ········Halberd: Range:Combat|Strength:'+1|Special Rules:Requires Two Hands (BRB-75)|BRB p90 Chaos Warriors (300pts) [Champion (10pts), Musician (10pts), Standard Bearer (10pts)] ····Rules: Eye of the Gods ····15x Chaos Warrior (270pts) [15x Great weapons (45pts), 15x Shields (15pts)] ····Profiles: ········Chaos Armour: Saving Throw modifier:4+|Special Rules:Even a wizard can wear the armor and cast spells.|AB p24 ········Shield: Saving Throw modifier:-1|Special Rules:Parry Save (BRB-88)|BRB p43 ········Aspiring Champion: M:4|WS:5|BS:3|S:4|T:4|W:1|I:5|A:3|LD:8|ArmourSave:|WardSave:|MR:|Type:Infantry|AB p31 ········Chaos Warrior: M:4|WS:5|BS:3|S:4|T:4|W:1|I:5|A:2|LD:8|ArmourSave:|WardSave:|MR:|Type:Infantry|AB p31 ········Great Weapon: Range:Combat|Strength:'+2|Special Rules:Requires Two Hands (BRB-75), Always Strikes Last (BRB-66)|BRB p90 ········Hand Weapon: Range:Combat|Strength:As User|Special Rules:None|BRB p88 Marauder Horsemen (125pts) [Champion (10pts), Musician (10pts), Standard Bearer (10pts)] ····Rules: Eye of the Gods, Fast Cavalry, Swiftstride, Vanguard (FAQ'ed) ····5x Marauder Horsemen (95pts) [5x Light armour (5pts), 5x Shields (5pts), 5x Spears (5pts), 5x Throwing Axes (10pts)] ····Profiles: ········Light Armour: Saving Throw modifier:6+|Special Rules:|BRB p43 ········Shield: Saving Throw modifier:-1|Special Rules:Parry Save (BRB-88)|BRB p43 ········Marauder Horsemaster: M:4|WS:4|BS:3|S:3|T:3|W:1|I:4|A:2|LD:7|ArmourSave:|WardSave:|MR:|Type:-|AB p32 ········Marauder Horsemen: M:4|WS:4|BS:3|S:3|T:3|W:1|I:4|A:1|LD:7|ArmourSave:|WardSave:|MR:|Type:-|AB p32 ········Warhorse: M:8|WS:3|BS:0|S:3|T:3|W:1|I:3|A:1|LD:5|ArmourSave:-1|WardSave:|MR:|Type:Cavalry|AB p32 ········Hand Weapon: Range:Combat|Strength:As User|Special Rules:None|BRB p88 ········Spear (Mounted): Range:Combat|Strength:+1*|Special Rules:Used only on charge, otherwise use handweapon|BRB p91 ········Throwing Axes: Range:6"|Strength:'+1|Special Rules:Quick to Fire (BRB-73)|BRB p91 Marauder Horsemen (125pts) [Champion (10pts), Musician (10pts), Standard Bearer (10pts)] ····Rules: Eye of the Gods, Fast Cavalry, Swiftstride, Vanguard (FAQ'ed) ····5x Marauder Horsemen (95pts) [5x Light armour (5pts), 5x Shields (5pts), 5x Spears (5pts), 5x Throwing Axes (10pts)] ····Profiles: ········Light Armour: Saving Throw modifier:6+|Special Rules:|BRB p43 ········Shield: Saving Throw modifier:-1|Special Rules:Parry Save (BRB-88)|BRB p43 ········Marauder Horsemaster: M:4|WS:4|BS:3|S:3|T:3|W:1|I:4|A:2|LD:7|ArmourSave:|WardSave:|MR:|Type:-|AB p32 ········Marauder Horsemen: M:4|WS:4|BS:3|S:3|T:3|W:1|I:4|A:1|LD:7|ArmourSave:|WardSave:|MR:|Type:-|AB p32 ········Warhorse: M:8|WS:3|BS:0|S:3|T:3|W:1|I:3|A:1|LD:5|ArmourSave:-1|WardSave:|MR:|Type:Cavalry|AB p32 ········Hand Weapon: Range:Combat|Strength:As User|Special Rules:None|BRB p88 ········Spear (Mounted): Range:Combat|Strength:+1*|Special Rules:Used only on charge, otherwise use handweapon|BRB p91 ········Throwing Axes: Range:6"|Strength:'+1|Special Rules:Quick to Fire (BRB-73)|BRB p91 + Special (899pts) + Chaos Knights (245pts) [Barded Chaos Steed, Champion (10pts), Musician (10pts), Standard Bearer (10pts)] ····Rules: Eye of the Gods, Fear, Swiftstride ····5x Chaos Knight (215pts) [5x Ensorcelled weapons (15pts)] ····Profiles: ········Barding: Saving Throw modifier:-1|Special Rules:-1M|BRB p83 ········Chaos Armour: Saving Throw modifier:4+|Special Rules:Even a wizard can wear the armor and cast spells.|AB p24 ········Shield: Saving Throw modifier:-1|Special Rules:Parry Save (BRB-88)|BRB p43 ········Chaos Knight: M:4|WS:5|BS:3|S:4|T:4|W:1|I:5|A:2|LD:8|ArmourSave:|WardSave:|MR:|Type:-|AB ········Chaos Steed: M:8|WS:3|BS:0|S:4|T:3|W:1|I:3|A:1|LD:5|ArmourSave:-1|WardSave:|MR:|Type:Cavalry (War Beast)|AB p34 ········Doom Knight: M:4|WS:5|BS:3|S:4|T:4|W:1|I:5|A:3|LD:8|ArmourSave:|WardSave:|MR:|Type:-|AB p31 ········Ensorcelled Weapons: Range:Combat|Strength:+1|Special Rules:Magical Attacks.|AB p34 ········Hand Weapon: Range:Combat|Strength:As User|Special Rules:None|BRB p88 Chaos Knights (245pts) [Barded Chaos Steed, Champion (10pts), Musician (10pts), Standard Bearer (10pts)] ····Rules: Eye of the Gods, Fear, Swiftstride ····5x Chaos Knight (215pts) [5x Ensorcelled weapons (15pts)] ····Profiles: ········Barding: Saving Throw modifier:-1|Special Rules:-1M|BRB p83 ········Chaos Armour: Saving Throw modifier:4+|Special Rules:Even a wizard can wear the armor and cast spells.|AB p24 ········Shield: Saving Throw modifier:-1|Special Rules:Parry Save (BRB-88)|BRB p43 ········Chaos Knight: M:4|WS:5|BS:3|S:4|T:4|W:1|I:5|A:2|LD:8|ArmourSave:|WardSave:|MR:|Type:-|AB ········Chaos Steed: M:8|WS:3|BS:0|S:4|T:3|W:1|I:3|A:1|LD:5|ArmourSave:-1|WardSave:|MR:|Type:Cavalry (War Beast)|AB p34 ········Doom Knight: M:4|WS:5|BS:3|S:4|T:4|W:1|I:5|A:3|LD:8|ArmourSave:|WardSave:|MR:|Type:-|AB p31 ········Ensorcelled Weapons: Range:Combat|Strength:+1|Special Rules:Magical Attacks.|AB p34 ········Hand Weapon: Range:Combat|Strength:As User|Special Rules:None|BRB p88 Chaos Knights (280pts) [Barded Chaos Steed, Champion (10pts), Musician (10pts)] ····Rules: Eye of the Gods, Fear, Swiftstride ····5x Chaos Knight (225pts) [5x Ensorcelled weapons (15pts), 5x Mark of Tzeentch (10pts)] ········Rules: Mark of Tzeentch ····Standard Bearer (35pts) [AB - Blasted Standard (Tzeentch only) (25pts)] ····Profiles: ········Barding: Saving Throw modifier:-1|Special Rules:-1M|BRB p83 ········Chaos Armour: Saving Throw modifier:4+|Special Rules:Even a wizard can wear the armor and cast spells.|AB p24 ········Shield: Saving Throw modifier:-1|Special Rules:Parry Save (BRB-88)|BRB p43 ········Blasted Standard: Magical Emination:Roll a D6 every time bearer or his unit suffer a hit from shooting. On a 2+ S is halved of that hit, on a 1 S is doubled. Attacks that do not roll to wound or auto wound are not affected.|AB p63 ········Chaos Knight: M:4|WS:5|BS:3|S:4|T:4|W:1|I:5|A:2|LD:8|ArmourSave:|WardSave:|MR:|Type:-|AB ········Chaos Steed: M:8|WS:3|BS:0|S:4|T:3|W:1|I:3|A:1|LD:5|ArmourSave:-1|WardSave:|MR:|Type:Cavalry (War Beast)|AB p34 ········Doom Knight: M:4|WS:5|BS:3|S:4|T:4|W:1|I:5|A:3|LD:8|ArmourSave:|WardSave:|MR:|Type:-|AB p31 ········Ensorcelled Weapons: Range:Combat|Strength:+1|Special Rules:Magical Attacks.|AB p34 ········Hand Weapon: Range:Combat|Strength:As User|Special Rules:None|BRB p88 Chaos Ogres (129pts) [Champion (10pts), 3x Chaos Ogre (99pts), Musician (10pts), Standard Bearer (10pts)] ····Rules: Eye of the Gods, Fear, Impact Hits (1) (FAQ'ed), Ogre Charge, Stomp ····Profiles: ········Heavy Armour: Saving Throw modifier:5+|Special Rules:|BRB p43 ········Chaos Ogre: M:6|WS:3|BS:2|S:4|T:4|W:3|I:2|A:3|LD:7|ArmourSave:|WardSave:|MR:|Type:Monstrous Infantry|AB p40 ········Ogre Mutant: M:6|WS:3|BS:2|S:4|T:4|W:3|I:2|A:4|LD:7|ArmourSave:|WardSave:|MR:|Type:Monstrous Infantry|AB p40 ········Hand Weapon: Range:Combat|Strength:As User|Special Rules:None|BRB p88 + Rare (210pts) + Chaos Giant (210pts) [Giant of Khorne (10pts)] ····Rules: Fall Over, Giant of Khorne, Giant Special Attacks, Large Target, Stubborn, Terror, Thunderstomp ····Profiles: ········Chaos Giant: M:6|WS:3|BS:3|S:6|T:5|W:6|I:3|A:Special|LD:10|ArmourSave:|WardSave:|MR:|Type:Monster|AB p44 ········Hand Weapon: Range:Combat|Strength:As User|Special Rules:None|BRB p88 ++ Selection Rules ++ Acid Ichor: Model that inflicts an unsaved Wound must pass I test or suffer a S4 hit, wounds caused this way count to combat result. (AB p61) Burning Body: Ward Save (5+) against Flaming Attacks. (AB p61) Daemonic Attacks: . (AB p24) Eye of the Gods: . (AB p24) Fall Over: . (AB p44) Fast Cavalry: . (BRB p68) Fear: . (BRB p69) Flaming Attacks: . (BRB p69) Giant of Khorne: +1S (AB p45) Giant Special Attacks: . (AB p45) Impact Hits (1) (FAQ'ed): ERRATA: Change “[...]this rule has no effect.” to “[...]no Impact Hits are inflicted.” Add the following sentence to the end of the third paragraph: ‘“Look Out Sir!” rolls cannot be taken against Impact Hits.’ (BRB p71) Impact Hits (D6) (FAQ'ed): ERRATA: Change “[...]this rule has no effect.” to “[...]no Impact Hits are inflicted.” Add the following sentence to the end of the third paragraph: ‘“Look Out Sir!” rolls cannot be taken against Impact Hits.’ (BRB p71) Large Target: . (BRB p72) Mark of Tzeentch: . (AB p24) Ogre Charge: . (AB p40) Poisoned Attacks: . (BRB p73) Poisonous Slime: Ward Save (5+) against Poisoned Attacks. (AB p61) Scythes: . (BRB p86) Soul Feeder: Roll a D6 for every unsaved Wound inflicted by the character in close combat. For each result of a 6 regain a single lost Wound. (AB p61) Stomp: . (BRB p76) Stubborn: . (BRB p76) Swiftstride: . (BRB p76) Terror: . (BRB p78) Thunderstomp: . (BRB p76) Vanguard (FAQ'ed): ERRATA: Change “[...]make a 12" move[...]” to “[...]make a move of up to 12"[...]”. (BRB p79) Created with BattleScribe (http://www.battlescribe.net)