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----- Neues Chaos (https://www.tabletop-tirol.net/board/thread.php?threadid=1873)


Geschrieben von Papa Martin am 03.01.2008 um 09:37:

Fragezeichen Neues Chaos

Ist das Ernst?

http://becko.tabletop-minis.de/Chaos/Ger%FCchte

Die schaun häßlich aus unglücklich

Wo stehn denn mehr Gerüchte?



Geschrieben von Brazork am 03.01.2008 um 10:03:

 

Die Dämonen werden wohl wirklich so aussehen.

In der Festung gibt's denk ich mal noch Infos und Bilder,
modelltechnisch aber nicht so WOW. unglücklich



Geschrieben von Thorgrim am 03.01.2008 um 10:15:

 

Dämonetten sind wirkich nicht das Wahre unglücklich



Geschrieben von Vlad am 03.01.2008 um 10:52:

 

Die Moloche sind auch ein Witz...



Geschrieben von obaobaboss am 03.01.2008 um 11:04:

 

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAALT!

Die Bilder sind schon längst in der FEstung gepostet worden



Geschrieben von Vlad am 03.01.2008 um 11:29:

 

Lass dem Papa Schlumpf doch seinen Triumph. Sonst kriegt Gargamel deine Zauberlocken. rotes Gesicht



Geschrieben von Punktepuker am 03.01.2008 um 11:42:

 

Naja, is ja recht simpel. Die haben einfach dryaden körper leicht modifiziert für die Mniis ,)



Geschrieben von Papa Martin am 03.01.2008 um 11:48:

 

Zitat:
Original von Vlad
Lass dem Papa Schlumpf doch seinen Triumph. Sonst kriegt Gargamel deine Zauberlocken. rotes Gesicht


Danke Freude

Habs inzwischen auch gefunden. Viel steht da allerdings auch nicht unglücklich



Geschrieben von Orfi am 03.01.2008 um 19:54:

 

joa die dämonetten sind halt wieder back to the roots ... so richtig häßliche kampflesben mit krebshänden

bäh



Geschrieben von Papa Martin am 04.01.2008 um 08:31:

 

Mag jemand noch alte Dämonetten (beritten und zu Fuß) verkaufen?



Geschrieben von Orfi am 18.01.2008 um 21:19:

 

wenn du welche billig hergibts sofort großes Grinsen



Geschrieben von JimmyGrill am 18.01.2008 um 21:23:

 

verkaufen != kaufen

ugly asdf



Geschrieben von Orfi am 18.01.2008 um 21:31:

 

bäh und ich hab mir schon gedacht

ach papa dann machen wir halt ne dämonetten sammelbestellung großes Grinsen



Geschrieben von Yersinia pestis am 09.05.2008 um 15:04:

 

Neue Gerüchte, gefunden in der Festung:

Zitat:
Well, I got a chance to read with my own eyes the new Chaos list today. Fortunately, I also had my current Armies Book on hand to compare with, and a handy pen and notepad to note down any changes.

Suffice to say that the rumours at the start of this thread appear to be only the tip of the iceberg in terms of lousiness…


GENERAL CHANGES

The list contains no Cultists. No mention of them at all. In fact, there are no more Mortal units added to the very tiny number previously in HoC at all, unless you count the Giant and Hellcannon.

It’s worth adding though, that the new list removes many options for Chaos players, such as Bloodletters, Bestigors, Daemonettes, Great Unclean Ones, Shaggoths, Ogres, Horrors, Screamers, Minotaurs, Nurglings, Dragon Ogres, Bloodthirsters, Tuskgor Chariots, Keepers of Secrets, Centigors, Plaguebearers, Furies, Lords of Change, Flesh Hounds and some other stuff besides. So, you know, a lot.


MARKS

First of all, the Mark of Chaos Undivided is gone.

The Marks have the same effects for Lords, Heroes, Warriors, Knights and Chariots (Daemon Princes are the sole exception). Sorry, don’t have points costs.

Khorne – Frenzy. Proper frenzy that affects mounts, not the bizarre “only exception in the whole of Warhammer” old frenzy they used to have. Dispel dice are gone (no Magic Resistance either).

Nurgle – Fear (no extra wounds)

Slaanesh – Immune to Psychology

Tzeentch – 6+ Ward Save. Sorcerers can choose from any Lores in the Warhammer rulebook.

And whilst we’re on the subject of Lores… the Lores of Nurgle, Slaanesh and Tzeentch are gone. Non-Tzeentch Sorcerers can choose from Fire, Death and Shadow. I was hoping they’d retain some level of coolness and bring back the option for Heavens (like in the old Ravening Hordes list), but alas, that would be too imaginative.

The Mark of your General has no effect upon Army Composition and units can be mixed in the army freely. Feel free to abuse the Chaos background as you see fit.


LORDS

The list has three Lord options, and indeed three options for Heroes, Core, Special and Rare too. 15 options in the whole army…Christ…

Chaos Lords have the same statline as currently and, as with every character in the list bar Daemon Princes, are 10 points cheaper. Nothing much to say here except that their weapons options are preposterously expensive – 20 points for a great weapon, 15 for a halberd, extra hand weapon and flail. The award for “most amusingly and blisteringly stupid decision of the list” goes to the person who decided to make a shield cost 15 points for a Lord, when the Enchanted Shield is still available for 10…

Exalted Sorcerers are 10 points cheaper and use the Lores mentioned previously.

Both these two have access to a Chaos Dragon, which has exactly the same stats and points cost as present. Breath weapon attacks have been tweaked though – one is Strength 3, the other is Strength 2 and Armour Piercing.

Chaos Steeds are unchanged. Daemonic Mounts (which now stand in for Juggernauts, Boob-Snakes and Discs too…sigh…) have changed dramatically in line with the Daemon’s list – same cost and statline as currently, but with only one Wound, +1 Initiative and a drop in Ld (bizarrely). Characters also have the option of a Chariot for +100 points, same as normal entry except they displace one of the crew.

Daemon Princes are still in, but without Daemonic Gifts. Stats the same except they have Initiative 7 for some reason. Daemonic is out, Immune to Psychology, Stubborn, 5+ Ward Save and Magical Attacks are in. 50 points more expensive than they currently are. Marks as below:

Khorne – Frenzy, Magic Reistance. Think it’s MR 1, but I’m not certain, sorry.

Nurgle – Toughness 6.

Slaanesh – Always Strikes First

Tzeentch – 4+ Ward


HEROES

Exalted Champions are Toughness 5. It’s a stupid decision since, combined with the points drop of 10, it makes upgrading Aspiring Champion to Exalted for +20 points an even more no-brainer choice than it is now.

Sorcerors drop 10, as do Aspiring Champions. As currently, only Aspiring Champions can be a BSB, which is the only possible reason to consider taking one (especially since they can’t ride Daemonic Steeds either). Both Champions continue the trend of ridiculously costed weaponry.


CORE

Warriors of Chaos drop to 12 points in a rare instance of Games Developer sanity. No other changes that I can tell, except that ANY unit can take a Magic Banner under 50 points (which, as you’ll see from the Magic Items section, isn’t really an advantage…) and Chosen upgrades cost +5 points a model now.

Marauders are the same except commands are more expensive, since lord knows that +10 points for +1 Attack was so game-breakingly unbalanced right now. Warhounds are unchanged, still don’t take up Core, which means you HAVE to include Marauders or Warriors on foot in your army. Why do you hate me GW?


SPECIAL

Knights are now Special and cost 5 points less a model than before, with a Chosen upgrade now + 10 points. Any units can take Magic Banners now. I would have liked to see S4 with a very expensive option for a Lance (so, you know, people can use their old models) but what’re you gonna do.

Chariots get a large points break and cost 100 points. 2 can be taken as one Special choice (cos that’s far less unbalanced than Goblin Chariots, apparently).

Marauder Horsemen are now Special. Apparently, I must be very stupid, because to my puny intellect this seems like an incomprehensibly moronic decision. Throwing axes cost only 1 point and the option for Shields is gone. Feel free to continue buying shielded horsemen in the shops though.


RARE

Giants and Hellcannons are in, with Hellcannons taking up two Rare choices. Apparently, the team at WD decided that too much space in the article was taken up with the sheer multitudes of other units in the Chaos list to justify printing the rules for these. Which means you’ll have to buy Storm of Chaos and Beasts of Chaos to use them. Yay.

Spawn are here too, same points, same rules, except the option to customise your Spawn to make them interesting and unique is gone. Why…?


MAGIC ITEMS

VAST numbers of Magic Items have been cut from the list, with nothing given in return. I’m going to lay off with the criticism for this mind, since it is just a get-you-by list after all (though a simple note “Don’t take Daemons with your Hordes list” and leaving it at that would have made this whole process much easier…)

The cost of Common Magic Items is constant, except the Biting Blade (5 points) and Sword of +1 Attackeyness (20 points). Amusingly, this means that for a Chaos Lord, the Sword of +1 Attack and an Enchanted Shield costs the same as a shield and additional hand weapon.

5 Magic Weapons. The Chaos Runesword is 60 points, for each wound caused by the character (in combat?) they gain one wound themselves. Chaos Daemon Sword (50 points) gives +1 WS, +1 S and +1 A, with any rolls of a one to hit attacking the character bearing it. Whip of Pleasure is down to 40 points but otherwise unchanged, Filth Mace and Axe of Khorne are the same as now.

4 Magic Armours. Chaos Runeshield, Armour of Damnation, Bane Shield and Crimson Armour of Dargan. All exactly the same as now.

2 Talismans. Crown of Everlasting Conquest (no change), Golden Eye of Tzeentch (now 40 points). Collar of Khorne has been moved to Enchanted Items, see later.

3 Arcane Items. Staff of Change costs 70 points and no longer exhausts itself when it actually does something useful. Skull of Katam remains unchanged. There’s a new kind of Familiar, Chaos Familiar, which gives +1 Power Dice and +1 Dispel Dice for 40 points.

2 Enchanted Items. Helm of Many Eyes is still in unaltered (surprisingly, actually) and the Collar of Khorne has been moved here, costing 25 points and providing a Magic Resistance of 3.

2 Magic Banners, which since one costs 125 points makes the whole “any unit can take a Magic Banner of 50 points or less” kind of pointless. Banner of the Gods and Banner of Wrath are largely unchanged, except the Gods now has a much more useful range of 12” and the Wrath now comes with a Power Level of 5.

This is all I have noticed so far, apologies for what is a duplication of earlier posts. Any other questions, feel free to ask away, and I’ll answer as best I can.


Fazit; Chaos kann nun weniger als Dunkelz traurig



Geschrieben von Orfi am 09.05.2008 um 15:05:

 

habs auchschon gesehen

meine chaosminis liegen jetzt im müll

traurig traurig traurig urgs urgs urgs bitterwein bitterwein bitterwein heul heul heul



Geschrieben von Brazork am 09.05.2008 um 15:19:

 

Mannmannmann!

Warum spielt ihr denn Warhammer? Ich finde manchmal das Gejammere schon ein wenig übertrieben. Ich mein, ich hab den alten Orks auch nachgetrauert - aber ich spiele sie immer noch und lass mich halt regelmäßig von irgendjemandem abballern.

Und wenn ich dann in Wörgl "bester Ork" bin, dann freut's mich umso mehr. Elefant



Geschrieben von Kurl Veranek am 09.05.2008 um 18:09:

 

Man wenn das wirklich so kommt dann werde ich es so machen wie Bismark es machen will und spiele meine Chaoskrieger mit Ork-Regeln

Man was geht denn mit GW wollen die das niemand mehr Chaos spielt?

Keine Chaos Lehren mehr??

Streichen alle guten Einheiten außer Chaos Rittern aus der Liste.

Keine Slaanesh Brut mehr? traurig

Magische Gegenstände für den Dreck



urgs urgs urgs urgs
kopfschüttel bitterwein



Geschrieben von obaobaboss am 09.05.2008 um 19:36:

 

@ Korl... du hast ne Orkarmee...


@ Gerüchte: Das ist jetzt auch endgültig? verwirrt



Geschrieben von Orfi am 09.05.2008 um 19:39:

 

dass is, soviel ich gelesen hab jetzt nur die übergangsliste wegen dämonen AB ... bis im august das richtige horden des chaos armeebuch rauskommt



Geschrieben von obaobaboss am 09.05.2008 um 19:40:

 

na dann ist es doch viel zu früh für den wine rotes Gesicht


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