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----- Skaven (https://www.tabletop-tirol.net/board/thread.php?threadid=2382)
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Auf diesen Beitrag antworten Zitatantwort auf diesen Beitrag erstellen Diesen Beitrag editieren/löschen Diesen Beitrag einem Moderator melden Zum Anfang der Seite springen Hatten wir das schon? “There are four new boxes, plus some metal models and probably some repackaged old stuff. Clanrats / Slaves - plastic box of 20 - concept sketches by Jes Goodwin and Brian Nelson - wear tattered robes and armour somewhat similar to LotR moria goblins - the box may or may not contain parts to make weapon teams Stormvermin - presumably a plastic box of 10 Doomwheel - plastic or metal box of 1 - smaller than the old version Screaming Bell / unknown new war machine thingy - plastic box, makes one or the other - the bell variant comes with part of the church still attached - it is unknown what the new war machine is, but given the structure of the screaming bell model, it would be logical to assume some sort of catapult. It is NOT a Cauldron of a Thousand Poxes Deathmaster Snitch - metal blister of 1 - jumping off a piece of scenery with a dagger in each hand (we will all be disappointed if he does not also have one in the tail) “General info Written by Jeremy Vetock, released November 2009. Major overhaul rulewise and modelwise. All the original fluff is there, the rules seem balanced and in no way over the top. Things that needed fixing were fixed, several new units have been added, interesting rules overall without any proliferation of special abilities for units. One list flexible enough to make different flavours like Skryre, Eshin, Moulder, Pestilence and mixes thereof/other clans. A lot of new option, but not all accompanied by new models. New army wide rules, mainstay perhaps gone but maybe an additional +1CR for outnumbering (for a total of +2). General model design close to original concepts and Warhammer Online concept art. Skaven Magic is getting a big update, 13 spells in total and the highest casting cost of a single spell so far (even greater than Lord Kroak's spell). Might include a new big spell, perhaps the costy and complex summoning of a Vermin Lord or another transformation spell of a whole unit. All gray seers will know the skitterleap spell as standard. Grey Seer now knows all spells w unlimited Warpstones. Warplightning is S5 or S4 but it's only 1D6. Units Characters More than 5, probably less than 13 but not much, with army altering rules. From the known clans, including Queek from clan Mors. No Vermin Lord as character (but summoned with a spell??). Deathmaster Snikch gets new model. Other new character models as well. Doomwheel as possible mount. Doomwheel get new plastic (more rumours) or metal model, smaller than the old one, perhaps just one wheel. Rat Ogre mount for Skaven Warlord. Screaming bell mount for Grey Seer, gets new fantastic plastic kit (can also be made into a Warpfire launcher). Master Moulder grants regeneration to any Moulder unit he joins. Plague Priest may now be upgraded to Lv 2 and any pestilence unit he joins can never loses frenzy. Sniper champion can pick out models to shoot. Assassins as unit upgrades. Cheaper and weaker than DE assassins but with nice magic gear. Core Clan rats New plastic box. 20 rats for £20. Box also includes Slave models. Single rat maybe cheaper pointwise. Slaves Can be made from new clan rat box. Lose slings. Storm Vermin New plastic box with 20 rats (limited?) for £30 , also 10 box?. Models quite big. Same points. No 0-1 restriction with a warlord. May move to special. Hand weapon, Halberd, shield and heavy armour as standard. May be upgraded with ratling gun, warpfire thrower and/or assassin like in DE army book. Storm banner gone. Gutter Runners No new models. Cheapers by perhaps 2 points. Weapon Teams A total of 5 different weapon teams (maybe including new ‘lightning gun’ weapon team, as warp lightning but in the shooting phase). Can hide in clan rat, stormvermin and nightrunner units, are forced out if an enemy unit gets in 10" reach or the hiding unit flees (-2 save). Ratling gun is D6 shots, S4 or S5 and shots 2D6 when panicked. Move and shoot unit. Modelwise either repackaging in boxes or included in clan rat box. Plague Monks Core at least under special circumstances. Have frenzy, hatred and poisoned attacks Censer Bearers 14 points and upgrade to monk units instead of independent rare unit. Makes Plague Monks special unit then (if I understood the text correctly). Giant rats mixed unit with Rat Ogres, one Ogre per 12 rats. Without packmaster roll d6 every round: 1-3 stupid, 4-6 frenzied. Rat Ogres cheaper, other stats and with weapon/ability upgrades. (I am not certain from the text whether Rat Ogres can also be taken without rats). Poison Wind Globadiers Now have d6 hits per ‘hit’. No new models. Special/Rare Jezzails 0-1 unit, no skirmishers, but cheaper. No new models. S5AP not S6 Warp Lightning cannon No new model. Follows normal war machine rules Warpfire launcher New plastic model included in Screaming bell kit. giant, plague censer contraption Big Clan Pestilence war machine, as seen on the cover New big burrowing rat monster ("Hellpit abomination") New metal model on chariot base. Can be configured cc or shooty. US5, regeneration, stubborn, causes terror, may tunnel and charge in any direction on turn it appears. Other units may follow tunnel, but may get eaten ” |
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Ich habe da schon ein paar mal drauf hingewiesen... nun hat es sich mal gelohnt... Auf underempire konnte man folgendes erbeuten: "hi, i just registered here. i have some 100 percent info on new thigs so let me clarify: 5 weapon teams ( one hand to hand combat machine, thing powered by warp engine with lots of blades on it- impact hits plus more from blades. v. good armour save as well for the team due to machine being big) poisoned wind mortar- move and fore weapon, just like posioned wind globes but higher range obviously (24 inches if remember correctly) ratling cannon (slightly changed rules) warpfire thrower some sort of warp drill , add to clan eshin units if you want them to do tunelling (gutter runers and night runners) vermin lord is back, as a lord choice few new characters plus all the old ones still on (most as lord choices) doomwheels is back but you already know that new monster (proper bad ass as wel! clan moulder mutated stuff) plague catapult (low strenght hits but no armour saves from them) plague furnace (on base of screaming bell, basically giant censer pushed by plague monks with impact hits as well and poisoned fumes etc.) night runners dont have skirmish anymore, but can get team to dig tunels for them and can also march before begining of the battle massive rat or special ratogre mount for warlord new spells (13 all together, some only for clan pestilence) jezzails S5 but no 0-1 restriction as somebody was mentioning. warplock pistols and muskets as an option for every character thats it so far. ask me if you got questions." cheers. " Einige Sachen sind mir zumindest neu, z.b. der Drill, andere werden irgendwie immer wieder wiederholt, wie z. B. die gr. Seuchenschleuder welche sogar ge-Harryt worden ist^^... Es erwarten uns spannende Wochen.... (Auf der Site ist noch weitaus mehr, nur hab ich einfach keinen Bock daraus eine riesige Zusammenfassung zu erstellen^^....druffgucken!) |
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