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----- Dampfpanzer (https://www.tabletop-tirol.net/board/thread.php?threadid=257)
Zitat: |
Q. It is unclear as to when the player is allowed to measure the distance from the tank to an intended target for a charge, or if he even has to declare a charge, an how he goes about devoting Steam points. Can he measure first, and then decide a) not to put steam into movement but to shooting instead? or b) that he can possibly back up for more impact damage? Or does he have to make his decisions guessing all ranges? A. You still have to declare charges, and nominate how many Steam Points you are going for - you have to judge how many you need. To charge an enemy unit with a ST the Empire player must declare a charge at an enemy unit per the normal rules, in addition it is at this point the Empire player must declare how many SPs he will be allocating to movement for the charge. Note that a charging unit may not perform other moves so once the Empire player declares the amount of SPs for the charge that is it. Per the ST rules the Empire player may use some of these SPs allocated to the charge to 1) Pivot on the spot to align up to the unit he wants to charge 2) backup to gain momentum and 3) move forward to contact the enemy. If after the Empire player has declared a charge with the ST the enemy player flees, the flee dice are rolled, the enemy unit moved and the Empire player moves the ST forward towards its intended target. If he contacts the fleeing unit it is removed as normal. If the charge is failed, the ST has a special rule that it still moves the full distance toward the enemy (much like a flyer would). If the fleeing unit revealed another unit directly in the path of the ST and the ST had enough movement to reach it, the ST could re-direct onto the newly revealed unit. Remember the Empire player cannot allocate any more SPs to the ST’s movement after the original amount declared to be expended on the charge. S.Warhammer Chronicles 2004 page 120 / Rulebook pages 44,52,53 /Warhammer Chronicles 2004 pages 50,51 |
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