Tabletop - Tirol (https://www.tabletop-tirol.net/board/index.php)
- Tabletop Spiele (https://www.tabletop-tirol.net/board/board.php?boardid=3)
--- Warhammer 40k (https://www.tabletop-tirol.net/board/board.php?boardid=11)
---- Gerüchte (https://www.tabletop-tirol.net/board/board.php?boardid=15)
----- Dämonen (40k) (https://www.tabletop-tirol.net/board/thread.php?threadid=4234)


Geschrieben von Kurl Veranek am 24.07.2012 um 22:59:

  Dämonen (40k)

http://www.youtube.com/watch?feature=player_embedded&v=EP9QhcKf20k#!

meh



Geschrieben von Daggi am 25.07.2012 um 07:56:

  RE: Dämonen Pics

Cool, ein White Dwarf-Codex Urgs-Kackvogel



Geschrieben von Adrian am 25.07.2012 um 09:42:

  RE: Dämonen Pics

nette Nörglinge - I like Freude



Geschrieben von obaobaboss am 25.07.2012 um 10:29:

 

Auf der einen Seite steht dieser Seelenzermalmer(?) auf nen Fantasybase? Der hat doch voll die mechanischen Teile, das passt doch nicht unglücklich

Die Modelle finde ich aber cool.



Geschrieben von Daggi am 25.07.2012 um 10:29:

 

Anscheinend wird der neu verpackt und Fantasytauglich gemacht.



Geschrieben von Kurl Veranek am 25.07.2012 um 10:33:

 

Es ist kein White Darf Codex. Nur ein paar neue Regeln.

Screemer haben jetzt 4 Attacken mit S5 ini 4 und DS 2 im Angriff und armourbane.



Geschrieben von Adrian am 25.07.2012 um 10:37:

 

armourbane???



Geschrieben von Kurl Veranek am 25.07.2012 um 10:47:

 

2w6 auf panzerungsdurchschlag.



Geschrieben von Adrian am 25.07.2012 um 10:54:

 

Panzerfluch klar facepalm

klingt böse



Geschrieben von Yersinia pestis am 21.02.2013 um 16:55:

 

Zitat:
OK then what about predictions, I know most of them may be wrong but would be nice to see people's opinions (a bit of wish listing as well but it never hurts):

Overall rules: 5+ inv, Instability, No deep strike first turn as an army wide special rule, fear.
Army wide Options: may buy warp portals as a fortification (up to 3 per fortification slot) for Xpoints, similar to webway portals for daemonic assault, the warp portal can scatter alot but you can assault out of it even in turn 1! psykers can spend one of warp charge to take LD test with possible penalties if within ?" to close portal otherwise cannot be targeted.

Deamonic Marks (preferred enemy against hated mark plus)
Slaanesh- +1 I
Tzeentch- Reroll wards of 1
Nurgle- +1 Cover save
Khourne- Rage

Daemon psyker lores:
Tzeentch- lots and lots of powerful shooting abilities
Slaanesh- buffs units speed and debuff LD of enemy units
Nurgle- Debuff enemy units T

Units
Bloodthirster: A lot more powerful with rage but alot more expensive, also ignores downed due to enraged state and instead suffers other penalties, options that make units within 6" have rage/preferred enemy, reroll rolls to wound option, instant death option representing taking of heads, whip shooting option, collar of khourne granting immunity to psychic powers.
Keeper of secrets- psyker, very fast (give beast movement and a purchase option to scout), options to debuff enemy LD, Sword option that steals soul, option like mindshackle scarabs.
Lord of change- should be one of the most powerful psykers in the game, upgrades to mastery level, reroll psychic tests, nullify powers etc.
Great unclean one- should be horrendously tough with shooting abilities, again psychic powers from nurgle, slow and purposeful, options for plague sword 2+ to wound, slime trail, breathe of nurgle, nurgling spawn etc.
Heralds can be made cheaper and brought into line with the new troop rules, options for chariots obviously as well as the same/similar options to greater daemons.
Daemon Prince becomes HQ and has same characteristics as chaos space marines but with nice options from daemons.

Special characters- pretty as much as they are now but masque can join units (otherwise she would die) and please please please add Belakor.

Troops:
Daemonettes- a lot cheaper but as before
Bloodletters- keep ap3 with rage but made a bit cheaper
Plaguebearers- same.
Horrors- brotherhood of psykers with default power with changeling adding an additional power
Nurglings- as before

Elites
Bloodcrushers as before but with added rage but cheaper
Fiends as before but cheaper
Flamers- cheaper but flamers become as normal heavy flamers (S5 Ap4)
Beasts of nurgle- no faster but significantly tougher (T6 maybe)

Fast
Seekers- as before but cheaper
Screamers- become the anti tank unit they should be, still T4 2W but have basic stats but count as having melta bombs, so they become cheaper
New drones- Jetbike, very tough but do not hit that hard
Hounds- same as before but with rage and cheaper, special character hounds give them preferred enemy against one enemy unit.

Heavy
Slaanesh Chariots- same but cheaper
Tzeentch chariot- Torrent flamer that is AP3, think helldrake but on a chariot skimmer, also causing extra hits on units in contact with flames.
Khourne shooty chariot- shoots skulls, s7 ap2 blast 3
Soul grinder- will not die added otherwise counts as daemon.

Other khourne chariot- hits hard and boosts nearby units with the number of kills
Tzeentch herald chariot- standard chariot mount

So what you think?



Geschrieben von Yersinia pestis am 21.02.2013 um 23:02:

 

Pics vom Buch!

http://natfka.blogspot.co.at/2013/02/daemon-information-random-powers.html



Geschrieben von Daggi am 22.02.2013 um 08:04:

 

Hooray, Freu mich schon die Warptore klingen ja crazy, bei den Kühen hoff ich immer noch, dass die zumindest Kav werden...

Cool auch, dass es endlich Psi für die Meister des Warp gibt.



Geschrieben von kelsho am 22.02.2013 um 08:13:

 

bitterwein Prinzen in der HQ bitterwein

hoffe stark, dass das nicht stimmt... bitterwein

Tore hören sich echt geil an... würd eh gern Slaanesh mit rein nehmen^^



Geschrieben von Daggi am 22.02.2013 um 08:16:

 

Ja wundert mich auch, waren doch bis jetzt immer eher niedere Wesen in der Dämonenhirarchie verwirrt



Geschrieben von kelsho am 22.02.2013 um 08:44:

 

Zitat:
Original von Daggi
Ja wundert mich auch, waren doch bis jetzt immer eher niedere Wesen in der Dämonenhirarchie verwirrt


halloooo...???? GW???? Was hat Fluff mit Codex zu tun????? fröhlich fröhlich fröhlich fröhlich



Geschrieben von surly am 22.02.2013 um 09:40:

 

Die Nurgle Fliegen schauen auf den zweiten Blick garnet soo schlimm aus find ich ... mit der richtigen Bemalung sicher ok (aber ja, wär mehr drin gewesen^^) Augen rollen



Geschrieben von JimmyGrill am 22.02.2013 um 18:24:

 

Zitat:
Original von kelsho
bitterwein Prinzen in der HQ bitterwein

Endlich!


Zitat:
Original von Daggi
Ja wundert mich auch, waren doch bis jetzt immer eher niedere Wesen in der Dämonenhirarchie verwirrt


WTF? DPs waren in der ganzen Geschichte von GW *immer* HQ/Charaktere... mit der einzigen Ausnahme des Codex von 2008.



Geschrieben von kelsho am 22.02.2013 um 18:58:

 

Zitat:
Original von Daggi
Ja wundert mich auch, waren doch bis jetzt immer eher niedere Wesen in der Dämonenhirarchie verwirrt





Geschrieben von JimmyGrill am 22.02.2013 um 22:44:

 

No, it clearly was a Daxx.



Then haughty derision it is for you, sir.



Geschrieben von Daggi am 26.02.2013 um 16:16:

 

Zitat:
Daemonic: Instability
If you lose 25% of your unit at the end of your close combat phase then you must take a leadership test on 2d6. You subtract the amount of models lost to the overall leadership total. If you pass then nothing happens otherwise you lose wounds equal to the amount you failed the combat by.

For the case of shooting then the daemons count as being fearless.
If a herald joins a unit then the unit is not effected by daemonic Instability

Heralds: have +1 to weapon skill, wounds, initiative, attack and have LD 9-10
Soul grinder has sky fire in profile (220pts base)

All daemon units have a 5+ invulnerable save as standard.
There is upgrades to give heralds 3+ and even 2+ save (although it is very expensive)

Greater daemons are beasts – the keeper of secrets have 6 base attacks and gains more attacks for every kill. She also has rending.

Blood thirster- has amazing stat line:
WS BS S T W A I LD SV
10 5 8 7 5 5 5 10 4+

Re- rolls all failed to hit and to wound.
All greater daemons have the option for 2+ save – although it is on the 65pts+ mark

Fate weaver can make a enemy hero turn into a spawn if they fail an invulnerble save.
Still re-rolls saves (but only invulnerable – no longer armour)

Basic troops stay the same, points have been reduced minimal
Bloodletters – reduced by a point
Daemonettes – reduced by 2 points but are now strength 4 on the charge.
Plague bearers – reduced by 3 points a model but have lost feel no pain but gained shrouded.
Pink horrors- increased by 2 points but have better saves.

Blood crushers are now monstrous beasts and have rage. (They are really expensive)
Beast of nurgle are vastly improved – and have gone up in cost by 30+ points

Physic powers are a bit to random and can hurt you badly if you roll badly
Nurgle is the best of a bad bunch.


Forensoftware: Burning Board 2.3.3, entwickelt von WoltLab GmbH