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----- Krieger des Chaos (https://www.tabletop-tirol.net/board/thread.php?threadid=4599)
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Original von obaobaboss Die Preise waren ja schon länger bekannt. . Bin auch froh, dass ich Chaos nicht spiele, und bei den Hochelfen habe ich ja zum Glück schon fast alles. Ich hoffe der neue Kram da kostet dann nicht nochmal mehr ^^ |
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So I'll start with the thing everyone is waiting to here. 50 Great weapon, Khorne Marauders with full command are 580 points, they do however retain their statline Now on the more mundane things that have changed. Mark of Khorne; frenzy Mark of Tzeentch; +1 ward save Mark of Slaanesh; Auto pass fear, terror and panic Mark of Nugrle; Flat -1 to hit in close combat Marks on a per model basis Mutant regen is gone (except throgg), and troll vomit is no longer magical, same cost Chaos ogres gain impact hits Dragon ogres gain halberd option Forsaken are basically the same, same point cost, with a chart of rollable USR, ranging from asf, poison, etc MofK on Forsaken is hatred, MofS is Swiftstride Eye of the gods are all stat increases, except for 12 which turns characters, and chosen champ into Daemon Prince, units gain stubburn Valkia always gets +1 S when she rolls on eye of the gods Sigvald always rolls +1 A on eotgs, and gained T5 Chaos warriors same statline Warhounds true core Chariots as normal true core Hellcannon gains 5+ ward, everything else is the same Chaos lord stays the same, mounts change a little manticore for example, and marks are somewhat cheaper, mundane gear drops in price Chaos sorcerers, lores as rumoured, same statline Daemon Princes!!! A wait for it... Mazing. Chaos lord statline, ws9, S6, 5+ ward, Magical attacks, Unbreakable , must take a mark Khorne is +1s on charge, Nurgle is -1 to hit, Slaanesh is armour piercing?, and Tzeentch is re-roll 1's on ward and channel attempts New stuff: Chimera, SofM stats with a 4+ armour, for X points gains regeneration, for Y points gains s4 flaming breath weapon, tail attack has rules d3 attacks that are +1 to hit in rear Slaughterbrute is basically just a attack machine, bound uses are lord or hero ws, and opperates as normal (S7 or 6 can't rememeber exactly can check later, t6, 4+ armour) or can be unbound in which case its frenzied (which it can't lose), and Random movement 2d6, can buy 2 more s5 attacks Hentical beast, less killy bound spell's effect is roll a d6, 1-5 are d6 T test + effect, 6 is whole unit + effect. On Magic really great spells basically all made to turn the army into a killing machine, some of my favorites are 2 slaanesh spells 2 and 6 are hexes that give the unit ASL, and random movement d6, Treason is no inspiring presences or hold your ground, Phantasmagoria and Pavane, are both there. Nurgle has a lot of spells that are hexes and augments depending on who you use them on. Curse of the leper gives +d3 T to allies or -d3 to enemies. None are AoE if I recall correctly. Gateway on a 10+ for S is 3d6 hits, instead of 2d6 Skullcrushers get regular MC stats, Juggers have 3 attacks at s6 on the charge, Riders buy lances for 3 or EW for 5. Juggers have magical attacks and are only +2 to armour. That's what I got from the top of my head, if people present questions I'll do my best to reply. |
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Juggers are T4, 3 wounds Daemonswords is gone, Magic items are if I recall correctly, Hellfire sword, Sword of change, The nurgle mace, helm of many eyes is now armour, a slaanesh item that gives you an additional attack for every wound you cause (might be a gift actually), The chalice is pretty meh to be honest. Eye of the gods is all stat increases +1 bs is 3, +1 attack, +1s, +1 I, etc. Chosen before game roll, get to roll 3d6 and remove on die. Gifts are mostly pretty cheap, there is one where you trade your attacks for double strength, flaming +5 ward against flaming, poison + 5 ward against poison, scally skin, third eye is back but it doesn't steal spells, an item that gives you +1 spell and +1 to channel. Oh glean magic, lore of tzeentch, your oppenent loses a wizard level, and a randomly determined spell, which you then gain |
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War shrine is a bound spell, chariot with no impact hits, and doesn't take dangerous terrain or have swift stride d3 units are given a roll on eotg. |
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Banner of rage is mofK only makes frenzy unlose able, if a character with the banner joins a unit they gain frenzy,I'm pretty sure blasted standard is also there can't recall all what it did to be honest. There is a slaanesh banner or item that lets the unit roll 1d6 for Ld. Oh giant is much cheaper, and mark of Slaanesh is +1 I |
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Its pretty much what I said so far, 2 is take a ld test if you pass your -1 Ld and stupid, fail and your a spawn or removed, Stubburn, as is LD, 12 is daemon prince, 7 is a re-roll for that turn, everything else is a permanent killing stat increase. Marauders are same as now you pay for all their gear in addition, you start with a naked dude. |
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A unit of 3 skullcrushers w/ lances at under 250 points puts out 9 S 6 attacks, 9 S6 magical attacks and 3 S 5 magical attacks, have a 1+ armour save, and highly resistant to test or die spells, I'd say they are well costed, especially when compared against chaos knights. Chaos knights stay the same, Command are normalized, and marks are per model, must buy EWs. |
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Q: are there any god specific gifts? A: Several gifts and items |
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A naked Chaos warrior is 6.25% cheaper, shield same, additional hand weapon same, halberd 300% increase, Great weapon 150% increase. |
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So I've double check warshrine. It gives a 3d6 roll and you remove the die you want. For example if you roll 2-3-5 you can have 7, 5, or 8 result. Which means unless you roll triple ones you aren't going to see insanity which still functions the same. |
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Forsaken are pretty meh to be honest, ASL is 1 in 6 chance, followed by one of poison, asf, killing blow, armour piercing, and one more USR. Dann sagt er noch, dass die Zweihänder von Drachenogern günstiger wurden und die Profilwerte gleich blieben. |
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The ward on the Eye of the gods table is basically mark of tzeentch, so chosen can get a 5+ ward if they like as of turn one, ofcourse at that point they cost 20+ points per model before they get a weapon in their hands. Also if I haven't mentioned Eye of the gods blessings stack. |
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Yep. But it would be a pretty terrible army to be honest, they aren't that cheap. But it can be a character mount, so its a good way to keep characters out of your units to protect them from test or die spells. |
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Insanity: Ld test not re-rolls on your own Ld Pass -1 Ld and stupidity Fail Spawndom In no particular order, BS, T, Ws, A, one re-roll in the turn, I, S, Ward, stubborn/Daemon Prince... missing something can't remember |
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Yep DP can be lvl 4's Tzeentch lore... d6 s6 hits is sig treason; is no IP or Hold your ground Bolt of change is d6+ (3 or 4) pierces ranks, no armour Gateway is 2d6 hits at 2d6 S, on s10+ it does 3d6 hits, remove unit is gone Can't remember the other 3, I recall being impressed by every spell in all 3 decks. |
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Chosen are 18 ppm marks are 2 ppm slaanesh is 1 CMD standard 10 points Additional HW 2 ppm Halberds & Gw 3 ppm Warriors pay the same price for marks, 14 ppm 1 ppm for shields 2 ppm for xhw 3 ppm for halberd/great weapons DO 60 points Additional HW 5 points Halberds/GW 8 points SC 75 points Lances 3 points Ensorcelled 5 points Knights pay the same, stay 40 points Forsaken 19 points Marks same as everyone else, no command options Chaos sorcerers 110 points base, same statline Chariots 110 Warhounds 6 +1 ppm for poison +1 ppm for 6+ scally skin +2 ppm for swiftstride Marauders 6ppm Same cost for marks 2 ppm for flails 3 ppm for Great weapons normalized command Shaggoth is 215 Hellcannon has real ward, exact same otherwise, 210 Giant is 200 points Except for SC no really stat changes] |
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Yep Chaos sorcerer Lvl1 110. So the only inexplicable thing in the book Marauder horsemen went up in cost, and lost horse lords. |
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[Gore Beast Chariot is] pretty much as is from WD T6 5W 3+ armour, 4 s5 from crew d6+1 s5 killing blow, and 3 or 4 attacks from the brute, at s5 I think, killing blow. Just a general price increase on hero level wizards. Interesting item. Skull of Katam 15 points You choose to use it before channelling, you roll 6 dice to channel, but every time you stare into its murkey depths you lose 1 Ld, if your Ld reaches 0 you are removed as a casualty. Blasted standard has changed 25 points on a 2+ the strength of the shooting attack is halved, on a 1 its doubled. Banner of rage in Khorne only, also only khorne marked characters can join a unit with banner of rage. The banner prevents you from losing frenzy, and if someone with the banner joins a unit that has lost frenzy they gain frenzy back |
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