Tabletop - Tirol (https://www.tabletop-tirol.net/board/index.php)
- Tabletop Spiele (https://www.tabletop-tirol.net/board/board.php?boardid=3)
--- The Ninth Age / The Old World / Warhammer Fantasy (https://www.tabletop-tirol.net/board/board.php?boardid=4)
---- Gerüchte / Updates (https://www.tabletop-tirol.net/board/board.php?boardid=10)
----- Zwerge (https://www.tabletop-tirol.net/board/thread.php?threadid=5499)


Geschrieben von surly am 05.02.2014 um 09:23:

 

Mir gefällts garnet soo schlecht ... *duckundweg* großes Grinsen



Geschrieben von Yersinia pestis am 05.02.2014 um 09:34:

 

Das war ein Fake:

hier das richtige Cover und Bilder von Gyrocopter usw..

http://www.bugmansbrewery.com/topic/42386-second-wave-pictures-rune-info-page-2/



Geschrieben von Vompi am 05.02.2014 um 09:39:

 

Cool, Zwerge fliegen mit Eiern!!



Geschrieben von Vompi am 05.02.2014 um 09:41:

 

Zitat:
Original von Malagant
Also irgendwie nervt das mit dem wöchentlichen White Dwarf jetzt schon gehörig...


Habe ja noch das ABO, krieg jetzt einen Bildband im Format A5.
Das ist so richtiger Scheiß!!!!!!

Willst das Heftchen von den Zwergen haben? Kostet nur 5€ Augenzwinkern



Geschrieben von Brazork am 05.02.2014 um 09:53:

 

passender.

So stell ich mir auch einen richtigen Zwerg vor. Mit Flügelhelm und Zweihandhammer. Gscheite Platte wär zwar noch das i-Tüpfelchen, aber man kann auch nicht alles haben Augenzwinkern



Geschrieben von obaobaboss am 05.02.2014 um 10:45:

 

Oje, der Gyro trifft leider meinen Geschmack überhaupt nicht. Zu 40Kig, da war der alte noch schön "fantasyhaft". Die Regeln klingen aber recht witzig.

Weiter unten gibts auch Bilder vom Maschinisten und Runenschmied. Gefällt mir schon wieder mehr.

Noch mehr Bilder, auch Eisenbrecher und Irondragons

http://plastickrak.blogspot.co.nz/2014/02/new-dwarf-pictures-leaked-gyrocopters.html?m=1

Vielversprechend, wenn auch noch miese Fotos. Und man sieht tatsächlich Bärte bei den Eisenbrechern großes Grinsen

Interessant auch der Text zu den Runen, mehrere Gleiche pro Modell möglich mit unterschiedlicher Wirkung (1 Feuerrune Flammenattacken, zwei Feuerrunen Atemwaffe zusätzlich, 3 Feuerrunen Atemwaffe mit W3 Wunden... da kann man sich wohl ziemlich krasse Modelle basteln!)



Geschrieben von surly am 05.02.2014 um 11:23:

 

Ogott, die Gyros gehn mal garnicht geschockt



Geschrieben von obaobaboss am 06.02.2014 um 18:48:

 

Weitere einzelne Bilder

http://www.bugmansbrewery.com/topic/42386-second-wave-pictures-rune-info-page-2/page-15



Geschrieben von Grom am 06.02.2014 um 21:54:

 

Bei dem Gyrocopter haben wohl Super-Dungeon-Explorer-Heinis die Finger im Spiel gehabt..... :-P



Geschrieben von Alter Grummler am 06.02.2014 um 22:19:

 

Die Gyros sind so hässlich, ich fass es kaum. Ein Totalausfall unglücklich
Die Eisenbrecher sehen dafür genial aus, mit den Langbärten bisher das absolute Highlight der neuen Zwerge. Die Schützenversion sieht nach dem was zu sehen ist für mich eher bescheiden aus, hoffe mal die kriegen keine besonders guten Regeln rotes Gesicht
Regeltechnisch klingt es mal so als hätten sie die Runenregeln interessant gemacht, da bin ich sehr drauf gespannt.



Geschrieben von obaobaboss am 07.02.2014 um 08:02:

 

http://www.tabletopwelt.de/forum/showpost.php?p=4920636&postcount=1251

Neues, klingt für mich aber nicht so glaubwürdig.



Geschrieben von obaobaboss am 07.02.2014 um 17:45:

 

Continuing their information that is rumored to be directly from the armybook, and revealing the Iron Drakes yesterday, we have more information on the Dwarves. Its time to look again at the Grybomber/Gyrocopter, Dwarven Runes, and Rangers.


Please remember that these are still rumors.

If you missed this sources first reveal, here is the link.
http://natfka.blogspot.com/2014/02/d...-new-rare.html

Also here was a different source that was verifying the first, and adding to it.
http://natfka.blogspot.com/2014/02/s...-verifies.html


via a must remain anonymous source on Faeit 212 ****
The cost of the Gyrocopter has dropped significantly - Nearly 20 points and moved to special instead of rare - which is where the Gyrobomber is.
There are about 3 pages of Runes to choose from. Some of the Runes have different "levels". One that I remember that caught my eye is a Demon Slaying Rune: When purchased at its maximum "level" it grants the wielder 2+ to hit, 2+ to wound, No Ward Save and either d6 or d3 multiple wounds. However that Rune is like 100+ points.
Rangers were moved to Rare
Slayers essentially remained the same - I don't recall any Ward Save for them, so still squishy with no armor. They are Special choice.
Gotrek and Felix are not in the book, however I suspect we could see a Battlescroll later on.



Ich glaub die Zwerge bekommen einen Sack voll guter Sonderregeln. Mal schauen was es am Ende wird.



Geschrieben von Grom am 08.02.2014 um 02:14:

 

Ja, es klingt nach ein paar kuhlen Regeln, besonders der Bomber könnte so eine richtige Drecksau werden, KÖNNTE.

Die Modelle hauen mich überhaupt nicht vom Hocker, da bin ich direkt froh um meine Retro-Zwerge. Aber das ist Geschmacksache, mir gefallen ja auch die alten Chaoszwerge, hohohoooo



Geschrieben von obaobaboss am 08.02.2014 um 11:17:

 

Das AB ist jetzt vorbestellbar.

und weiter Gerüchte

Zitat:
via an anonymous source on Faeit 212
Gyrocopter Update: it is nearly 1/2 the original point cost. For approx. 100 pts you can field 1 with vanguard. You can have 6 in an army and 12 in grand army. It has a template gun as before that can be swapped out for a Brimstone Cannon: 18", str 5, armor piercing, dwarf crafted, multiple shot d3, quick to fire.

Gyrobomber Update: The Clattergun is 24", Str 4, armor piercing, dwarf crafted, multiple shot (4), quick to fire. both Gyro's can get vanguard.

Conflicting reports, even from me, concerning number of runes. There are 2x Weapon Rune pages, 4 additional pages with Armor/Banner/Talisman/Engineering Runes. 1x Ancestral Heirloom page (specific named items).

Runes are broken down like so: Rune of Blah Cost: X/Y/Z. x-y-z is the number of runes of that type you can place on an item, increasing its cost. Description of its exact rules follows a brief "fluff" description. One thing of note: A cannon can have up to 100 pts of Runes!

Thorek is in the book. Bugman is a hero level.

The Unit Breakdown is thus: Core (Warriors/Quarrelers/Thunderers/Longbeards); Special (Hammers/Ironbreakers/Slayers/Miners/Cannon/Grudge Thrower/Bolt Thrower/Gyrocopter); Rare (Organ Gun/Flame Cannon/Ranger/ Irondrakes / Gyrobomber). It is possible I got one of the Rare and Special guns flip flopped.

I double checked (could still be wrong) but Dwarves no longer have -1 to move when charging/fleeing.



Geschrieben von obaobaboss am 09.02.2014 um 00:56:

 

Irondrakes

http://plastickrak.blogspot.co.nz/2014/02/week-three-dwarf-pictures-rules-leaked.html?m=1



Geschrieben von obaobaboss am 09.02.2014 um 12:28:

 

So langsam ergibt sich ein Bild

Zitat:
Dwarf rules leaks starting to filter through
Some rules leaks are starting to filter through now. Some have been posted over at Bugmans Brewery from someone claiming to have seen the book. They sound fairly legitimate. Unfortunately, he claims no large centerpiece model, and nothing new after the Ironbreaker/Irondrake box set is released.

The bomb that the Irondrakes Champion can get is an 8" range weapon that functions kind of like a Stone Thrower.

Ironbreakers and Hammerers are both 14 points, base. 'Breakers can get a shield for 1 point.

Sheildwall is a rule that on the turn the unit is charged, they get +1 to their Parry save. There's another rule that's like "Gromril Shield Wall" This gives the +1 to Parry save at all times.

Most things have Heavy Armor now, even the artillery crew. The new units are the Bomber and the Iron Drakes. No others were spotted.

Slayers didn't really change much.They still have the Slayer Axe rule. They can never wound anything on worse than a 4+. There's a special character Slayer (Ungrim Ironfist) that has a 3+/4++, and if you take him, he can be the Army General.

The Organ Gun is now BS based, but rolls two artillery dice, rather than one. It can be given up to 50 points of Runes, and there's a +1 to hit Rune. Also, the range is now 30"; I seem to remember that it was 24" before. Is my memory correct in that.

The 'Copter has a once per game Diver Bomber attack that is kind of similar to the Drop Rocks attack of that flying unit in the Lizardmen book have. The basic weapon for the 'Copter is a S3 Flame Template, but can be traded for free to a 18" S5 Multiple Shot (4) gun. I'm pretty sure it's 4 shots. Up to half of the 'Copters in the army (rounded up) can be given a 20 point upgrade that allows them a Vanguard move. I'm really liking the idea of Vanguarding up a couple of them to move into position to five the template down the length of units from outside their charge arc.

The Master Rune of Balance only steals a die on a roll of 4+. All the rune-guys can channel.

I wasn't really impressed with the Anvil. The first power makes all friendly units within 12" (or it might be 24", can't remember) Immune to Psychology for a turn. The next one buffs a target unit's Armor Save by one (I think, really not sure on this one, can't remember for sure). And the last one is a S4 magic missile that inflicts 2d6 hits, I believe. They all work like bound spells.

Daemon Slayers make their opponent re-roll successful ward saves.

Dragon Slayers have the Multiple Wound (d3) rule.

The Gyrocopter is a Special choice, and you can take up to 6. They are not squadrons; there's just a little note that says you can take six of them.

The Gyrobomber is a Rare choice.

Rangers are a Rare choice, as well.

Gromril armor is just a 4+ save

Forge proven Gromril armour has an additional 6+ ward save, and 2+ ward save vs flaming attacks

Dwarf Crafted is a rule for missile weapons. It allows the weapon to be fired as a Stand and Shoot reaction without the -1 penalty.

The book has a large number of ways that you can get the Multiple Wounds (d3).

There is a Rune that's a better version of Red Fury. If you take three Runes of Fury, the model gets +1 Attack, Frenzy, and for every successful To-Hit roll, the model makes another attack roll; these bonus attacks do not generate additional attacks. If you put that on a Lord, it would have 6 attacks that could theoretically generate another 6. In case you didn't notice, the extra attacks are generated by successful To-Hit rolls, not wounds.

The Flame Cannon now has two firing modes. The first is just like a regular Flame Cannon from the main rule book. Alternatively, it can be overcharged so that you can nominate a point up to 12" from the Flame Cannon to be the point from which the artillery die roll originates for determining where the template ends up. But, if you fire in this mode and roll a misfire, you subtract 1 from the roll on the black powder weapon misfire table.

Dwarf dispelling has been toned down. Runesmiths can channel for Dispel Dice now, but don't automatically provide them. The army gets a base +2 to attempt to dispel, regardless of what's in the army. The Master Rune of Valaya adds another +2 to dispel, and will dispel any RiP spell on a roll (can't remember the target number, I think it's a 3+) at the beginning of the Magic Phase. There's no range, so any RiP spell on the table has to be rolled for.

Can still take multiple Runes of Spellbreaking. The Spelleating rune still exists, too.

The Oathstone doesn't now prevent the unit from moving. The unit can use Parry saves in any direction and cannot have their ranks Disrupted



Zitat:

he base 'Copter cost is 80. The Vanguard move upgrade is 20 points.
No big centerpiece model. In fact, the only unit types in the book are Infantry, Warmachine, and "Unique."

The Flame Cannon also has Multiple Wounds (d3).

Miners use regular Ambush rules now. They can be upgraded to have a single use missile weapon, but I kind of thought it was too expensive for what it does. The Drill still exists and gives a +1 to the roll to see if they show up.

I actually kind of like Ironbreakers. With Shields, they are T4 with a 3+/5++. They're 14 points, just like Hammerers. Hammerers are more offensive minded, but still only have a 5+ save from the Heavy Armor.

Slayers did have one cool rule, but dunno how worthwhile it'll be in play. If a close combat attack (excluding Impact Hits) reduces a Slayer to 0 wounds, that Slayer model makes a free attack right then before pulling the model. Other than the special timing of the Attack, it's treated like a regular attack roll. This includes being killed by Stomp, for example. So, if you're facing something like Ogres, when the Ogres swing, the models they kill automatically attack back. Then the remaining eligible Slayers make their regular attacks. Then, any models killed by the Ogres' Stomp attack make their free attacks.

I kind of remember that just a lot of units have Shieldwall. I know I remember that regular old Warriors have the rule. Ironbreakers have the upgraded rule (something like Gromril Shieldwall, or something) that allows them to (I believe) have the bonus +1 to Parry all the time. I'll check to make sure tomorrow.

Dwarves do NOT have access to the Main Rulebook magic items, but they have an extensive listing of Runic items. There's one page of unique Runic items. Two pages of weapon runes. One page each for Armor, Standard, Talisman, and Warmachine Runes. So, all told, a total seven pages of what amount to Magic Items, with a huge amount of customization possible. Several runes can be taken multiple times, with each additional rune bringing an added benefit. My favorite example is the one I posted earlier with the Rune of Fury: 1 gives you +1 Attack; 2 gives you +1 Attack and Frenzy; 3 gives you +1 Attack, Frenzy, and each successful To-Hit roll results in a bonus attack (bonus attacks do not generate additional attacks). On a Lord, that means he's got a chance of 12 attacks.

Master Engineers allow re-rolls to a dice involved in firing warmachines. If the Engineer is within 3" of a Warmachine, he can take a Look Out Sir! roll from shooting attacks, and successful rolls divert the shot to the Warmachine. There's more, but that's all I can remember right now.

Oh, Bugman allows you to convert one unit of Rangers into what might as well be Longbeard Rangers, but if you do, then Bugman must start in that unit and cannot leave it. It costs an extra 3 points per model, and the Rangers get +1 to WS/S/and I think Initiative, but not positive about the last stat. He still has the healing draught cup. He also has a special rule where each turn you roll two dice and look at a chart to see what affect his Ale has on the affected units (can't remember which units are affected). A roll of 2 kinda sucks. There are two other effects, but I can't remember them off the top of my head. I think one is Immune to Psychology until the next Dwarf turn. I think the other is +1 Toughness til the next Dwarf turn; it's something like that because the fluff for it talks about how the Dwarves are kinda hammered and can't feel pain anymore.





Geschrieben von Rygar am 09.02.2014 um 12:29:

 

Hm..in dem Fall nur Irondrakes und der Gyrobomber als neue EInheit....na cooler Scheiß : ) Die Drakes wollen mir nicht so recht gefallen, vor allem für den Preis nicht...aber so richtig gute Alternativwaffen habe ich auch nicht gefunden^^ Naja, eine Box werde ich mir sicher gönnen großes Grinsen

Mfg Xi



Geschrieben von Malagant am 09.02.2014 um 12:30:

 

Die Gyros find ich auch nicht prickelnd, schauen irgendwie wie Spielzeug aus Zunge raus

Die Schützen gefallen mir schon wieder besser. Was werden die ca. können?



Geschrieben von obaobaboss am 09.02.2014 um 12:40:

 

Genau:

http://1.bp.blogspot.com/-G7IA_ute79c/UvY10WLiq6I/AAAAAAAAC64/Vu3LoP85aU0/s1600/Bf9JhccIgAAl-OP.jpg


Ungenau:
Gut gepanzert + 2er Retter gegen Flammen, 10er Moralwert, starker flammender Beschuss (Stärke 5 rüstungsbrechend), dürfen bewegen und Schießen/immer stehen und Schießen und kriegen +1 aufs Treffen (haben aber nur BF3). Champ darf noch ein paar schrägere Waffen bekommen (Bazooka die wie eine Steinschleuder funktioniert und so)



Geschrieben von Alter Grummler am 09.02.2014 um 21:11:

 

Auf die Runen bin ich echt gespannt, mich würde es aber echt überraschen wenn GW mal tatsächlich keinen großen Bausatz rausbringen würde. Der Gyrobausatz ist ja schon dabei, aber er kommt mir irgendwie zu klein und normal vor großes Grinsen


Forensoftware: Burning Board 2.3.3, entwickelt von WoltLab GmbH