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Gerüchte |
Starckbert
Gangmitglied
Dabei seit: 22.09.2006
Beiträge: 12.122
Herkunft: Im Wald
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Ja schon.
Aber das Zeug schaut 1A wie bereits erhältliche Ware aus.
__________________ Wir kämpfen gemeinsam!!11!!!
Das ist der (War) HAMMMER!!drölf!!!
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25.09.2014 13:10 |
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H4D3S
Mr. Salty
Dabei seit: 19.07.2013
Beiträge: 1.816
Herkunft: Axams Armeen: X-Wing, FoW, Malifaux
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Zitat: |
Original von surly
Find den Flieger sehr gelungen ehrlich gsagt
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Sieht zu 90% aus wie der kleine nur eine Düse mehr.
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25.09.2014 13:19 |
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Sarken
Der Kommissar (geht um)
Dabei seit: 22.10.2012
Beiträge: 2.208
Herkunft: Innsbrooklyn Armeen: Ritter von der Kokosnuss
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Der Flieger, wenn auch ähnlich dem Anderen geht ja noch. Ich find die Wracks und den Homo leider furchtbar. Erstere völlig hulkisiert, statisch, mit flachen Mänteln und der Boss schaut einfach nur GW Standard aus und kostet dafür 20€. Frech!
__________________ All stations report the stations are station-manned for battle stations, sir!
http://www.wie-als.de/
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25.09.2014 16:16 |
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surly
old and grumpy
Dabei seit: 21.02.2012
Beiträge: 9.689
Herkunft: Innsbruck
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26.09.2014 09:52 |
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Vompi
alter Sack
Dabei seit: 23.01.2012
Beiträge: 7.481
Herkunft: Vomperbach Armeen: DE, DA, Bretonen, KdC, Rohan
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echt stark,
Archon mit Staubklinge.
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26.09.2014 10:51 |
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surly
old and grumpy
Dabei seit: 21.02.2012
Beiträge: 9.689
Herkunft: Innsbruck
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26.09.2014 13:45 |
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Vompi
alter Sack
Dabei seit: 23.01.2012
Beiträge: 7.481
Herkunft: Vomperbach Armeen: DE, DA, Bretonen, KdC, Rohan
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Der einzige Unterschied ist, das beim einen drei Lanzen sind und beim anderen nur eine.
Das mit dem Bausatz kann ich dir auch nicht beantworten.
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26.09.2014 13:57 |
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Sarken
Der Kommissar (geht um)
Dabei seit: 22.10.2012
Beiträge: 2.208
Herkunft: Innsbrooklyn Armeen: Ritter von der Kokosnuss
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Na klar hätte man einen Kombibausatz machen können...zum höheren Preis!
Bei den aktuellen Entwicklungen quasi ein Wunder, dass sie es nicht getan haben.
__________________ All stations report the stations are station-manned for battle stations, sir!
http://www.wie-als.de/
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26.09.2014 14:08 |
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Vompi
alter Sack
Dabei seit: 23.01.2012
Beiträge: 7.481
Herkunft: Vomperbach Armeen: DE, DA, Bretonen, KdC, Rohan
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Die Variante Truppentransporter habe ich eh noch nie gesehen das die jemand spielt.
Vielleicht wird es anders falls mann die Grotesken-Kombi spielen kann.
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26.09.2014 14:27 |
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Vompi
alter Sack
Dabei seit: 23.01.2012
Beiträge: 7.481
Herkunft: Vomperbach Armeen: DE, DA, Bretonen, KdC, Rohan
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Haben die nicht schon immer zwei Plätze belegt?
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26.09.2014 15:23 |
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surly
old and grumpy
Dabei seit: 21.02.2012
Beiträge: 9.689
Herkunft: Innsbruck
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http://www.warseer.com/forums/showthread...onfirmed/page24
Zitat: |
DE Leaked compilation:
HQ
Haywire grenades only for characters
-No vect
-Archon armour 3+(?), no ap2 board or bike, only boosts PfP turn number when fielded in the new DE detachment which also grants 5+ cover save for Troops and 6+ cover save for everything else on the first turn but only if Night Fight
-Succubus has option of AP2 weapon
-Hemie: 70, +1 to the pfp turn if there is a heamie in the unit.
-Drahzar: 190, EW, Rampage, +1A for every 6 to wound, Incubi get +1 WS if Drahzar is in the unit.
-Lilith: 150, Rampage, No armour saves agaist her close combat attacks, rerolls to hit and to wound in close combat
-Court: Llamean 10, Ur ghul 15, Medusae 25, Sslyth 25
Units
Haywire grenades only for characters
- Harlequins are gone from the codex
-Scourges: 16 points each, 4 weapons allowed
-Incubi: 20 points, ap 2 init order, no grenades no upgrade powers
-Reavers: 16 points each, can leave combat, save is still 5+, no longer attack while moving, now bladevanes are improved HoW. all HoW attacks are Rending, base is 1 S4 hit, Caltrops D6 S6, Grav is 1 S4 Concussive.
-Witches: 10 points. NO haywires.
-Kabalites: 8 points
-Talos: 120, units of 1-3, fnp stock no pfp. 3 attacks. Chain flails only give shred.
-Cronos: 100, units of 1-3, Spirit Probe now improves FnP of all Dark eldar in 6" by 1 to a max od 4+
-Mandrakes: 12, lost 5++ baleblast s4 ap4 18” assault 2 soulblaze
-Hellions: 13, no grenades
- Beasts: Khymeras S4/T4, Flocks WS2 A4 W3, Fiend WS3, W3. Max size of 12.
-Trueborn 1 pt cheaper, min size 5 no carbines. NO haywires.
-Wracks elite no improvement, 1 special/5 models
grots 35/model, FnP
- Bomber is 160 points + cost of missiles
- Ravager more expensive lost aerial assault. Raiders and Ravagers come with dissis. Dark lances + 5 points
-Venom almost same cost, cannot take +1 stealth
-Razorwing fast attack, 130 with dissis, +10 for dark lances, void mine is 5” blast
-NO Lord or war
Combat drugs
1: +1A
2: +1S
3: +1I
4: +1T
5:+1 WS
6: +1L
Power from Pain
Turn 1:Nothing
Turn 2: FnP 6+
Turn 3: FnP
Turn 4: Fnp, Furious Charge
Turn 5: Turn 4 + Fearless
Turn 6+: Turn 5 + Rage
(+1 to turn if haemon in the unit)
Weapons:
- Huskblade ap3, cheaper, not a relic
- Hex Rifle inflicts ID on Precision Hits got cheaper
- Soul Trap gives +1s for each usnaved wound inflicted in a challenge
- Phantasm GL works like TGL, shorter range. Doesn’t work on ATSKNF
- Ossefactor is assault 1, fleshbane, ap2. If something is killed then the victims unit get d6 hits with s equal to t of the victim, ap-, ignores cover
- Liquifier is now s3 more expensive
- Venom Blade can only be taken by the Acothyst now
- Stun Claw +1S, ap6, confers ID in challenge
- Shadow Field is more expensive doesn’t fail until end of phase
- Agoniser is now Poison 4+, still AP3, same cost
- Scissorhand is Poison 4+, Rending
- Electro corrosive whip is Poison 5+ (sic), AP3, Concussive and is also the most expensive of all Coven weapons
- Flesh Gauntlet is Poison 4+, ID on 6 To Hit
- PGL does NOT confer grenades anymore - I have not seen the Incubi profile page, so cannot say if they've gained grenades or not
- Splinter Cannons are Salvo 4/6 and got more expensive (so a double nerf)
- lances on infantry are a bit cheaper
- Heat Lance sliiiightly cheaper, it also says that it can be only taken by Scourges but without seeing the unit profiles I cannot verify if Reavers can take it or not
- Mindphase Gauntlet, Flesh Gauntlet, Scissorhand are cheaper, half the cost; ECW is the same
- Djin blade became 33% more expensive
Artefacts:
-- Animus Vitae
one use, assault 1, s4 ap2, 8" if a unsaved wound is inflicted lets all Dark eldar add 1 to the turn number for PfP effects until the end of the game
-- Archangel of Pain
once per game, all units within 9" test Ld with a -2 penalty, then take a wound with no cover/armor saves for each point they failed. Sounds great BUT this does not work against ATSKNF! What the hell!
-- Armour of Misery
Ghostplate with Fear and -2 Ld penalty to all enemy units within 6"
-- Djin Blade
AP3, +2 Attacks, after all attacks roll D6, on 1 the bearer suffers a wound with no saves
-- Helm of Spite
Adamantium Will for all friendly units within 12", Psykers within 12" suffer Perils on any double. This, imo, is the best out of the artefacts
-- Parasite's Kiss
Pistol, Poison 2+, Master-crafted, after inflicting an unsaved wound, the bearer restores a single wound. Turbocrap.
- Wych weapons
(all cost of the old venom blade):
Hydras confer Shred
Razors reroll To Hit
Shardnet/Impaler reroll 1s on To Hit and To Wound
Vehicles, equipments/weapons
- Splinter racks now work on all Splinter weapons
- Shock Prow now gives AV14 when ramming
- Chain Snares now let a vehicle Tank Shock but not Ram
- Torment Gren. Launchers can now be fired, 24", blast, s1, unit hit tests Ld, takes a wound for each point it failed, no armor or cover saves, doesnt work against ATSKNF
- Night Shield confers Stealth can’t be taken by venoms
- flickerfields only for venoms
- sails let a vehicle flat out 24"
- Monoscythe, Shatterfield and Necrotoxin missles haven't changed
- Implosion Msls are s6 ap2 blast
- there are no new ranged weapons other than Ossefactor and Dark Scythe (24", S8, AP2, blast, only on Bomber)
- Stinger Pod hasn’t changed
- TGL, Night Shields, Splinter Racks, Trophies are all more expensive. TGL in particular has tripled in cost.
- Envenomed Blades and Retrofire Jets are gone.
- bomber is 10 av on all sides
Misc
- Someone in the codex has a Crucible of Malediction (most likely Haemy) - once per game, all Psyker units (Brotherhoods included) within 3D6" suffer a S6 hit with no saves of any kind allowed
- someone has a Power Lance (I can see it's profile in the summary) in the codex, but I have no specific unit pages so unsure. However, the most logical choice are Scourges, who have a polearm model option for the Solarite
- Warlord traits are ultrashitty, one gives the warlord +1 ws... |
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01.10.2014 11:05 |
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kelsho
almost grown-up
Dabei seit: 26.05.2010
Beiträge: 3.728
Herkunft: Ådaring Armeen: Nehekara Kings, Tommies, Scum
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03.10.2014 17:27 |
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Alandro
Vampirgraf
Dabei seit: 09.09.2012
Beiträge: 1.434
Herkunft: Tirol Armeen: SM, BA, CSM, IA, Tau
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Klingt lustig
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03.10.2014 20:20 |
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Vompi
alter Sack
Dabei seit: 23.01.2012
Beiträge: 7.481
Herkunft: Vomperbach Armeen: DE, DA, Bretonen, KdC, Rohan
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bin vom neuen Archon und Homo echt enttäuscht.
Pose wie Optik gefallen mir überhaupt nicht.
die Succubi finde ich dagegen richtig schick. Stellt sich nur die Frage ob die auch spielbar ist.
Bekomme nächste Woche meinen Codex dann schau ich weiter.
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04.10.2014 09:24 |
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surly
old and grumpy
Dabei seit: 21.02.2012
Beiträge: 9.689
Herkunft: Innsbruck
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27.10.2014 19:47 |
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surly
old and grumpy
Dabei seit: 21.02.2012
Beiträge: 9.689
Herkunft: Innsbruck
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29.10.2014 15:01 |
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Alandro
Vampirgraf
Dabei seit: 09.09.2012
Beiträge: 1.434
Herkunft: Tirol Armeen: SM, BA, CSM, IA, Tau
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Hm, sind zwar schöne Modelle, reißen mich jetzt aber beide nicht vom Hocker.
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29.10.2014 16:08 |
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Impressum
Forensoftware: Burning Board 2.3.3, entwickelt von WoltLab GmbH
Design by GrandDragonLord | Umsetzung & Templates by Deathfragger
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