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Geschrieben von Yersinia pestis am 20.09.2012 um 13:42:

 

Von BramGaunt auf Warseer:

So, I took my time to read those 'scanned' pages from the new dex that are featured in White Dwarf and translated the Psychic powers. Yes, it's actually possible to read those scanned pages. They also have the Profiles and Weapon stats sheets scanned.

So. Here are Pschic Powers and some special rules. (Note that I translate them myself, so names may differ in the actual Codex...)

Armor:
Improvised Armor: 6+ Save
Powerarmor: 3+ Save
Terminator Armor: Same as loyalist
Fleshmetal: 2+ Armor

wargear:

Chaos Bike: SM Bike
Infernal Ammunition: AP3
Mechadrites: +2 A, includes 1 Meltagun and 1 Flamer
Plague Grenades: Mark of Nurgle only - Model carries Offensive and Defensive grenades
Seal of Corruption: 4+ Invulnerable Save
Jetpack

Gifts of Chaos
Aura of Dark Glory: 5+ Invulnerable Save
Gift of Mutation: Ahead of Deployment, roll once on the "Rewards of Chaos" table
Battle-familiar: Model gains 2 additional S4 AP- attacks
Wizard's familiar: Model may reroll failed Psychic tests
Warpblood: Everyime a model with Warpblood suffers an unsaved wound, the unit that caused this wound suffers 1 S3 AP4 hit. (it appears this is not limited to close combat)

Palanquin of Nurgle: Model gains +2 Wounds and +1 Attack and gets the Very bulky special rule
Bloodcrusher of Khorne: Model gains +1 Toughness, +1 Attack and +1 Wound and changes it's unit type to cavallery
Steed of Slaanesh: Model changes it's unit type to cavallery. It runs +3 inces. Gains accurate senses and Outflank special rule and is granted +1 attack
Disk of Tzeentch: Model changes it's unit type to Jetbike and gains +1 Attack

Icons of Chaos
All Icons grant +1 on Combat Resolution
Icon of Revenge: Unit is Fearless
Icon of Flames: Mark of Tzeentch Only: Boltguns, Heavy Boltguns and Bolt Pistols have the Soul Blaze Special Rule
Icon of Rage: Furious Charge, Unit may reroll Charge Distance
Icon of Despair: Mark of Nurgle only: Unit causes Fear
Icon of Ecess: Mark of Slaanesh Only: Unit gains Feel no Pain

Marks of Chaos
Mark of Khorne: Berserker, Counter-attack
Mark of Nurgle: +1 Toughness
Mark of Tzeentch: Invulnerable Saves improved by 1
Mark of Slaanesh: +1 Initiative.

Mark of Nurgle, Mark of Tzeentch, Mark of Slaanesh: If they are given to a psyker, he must chose at least 1 psychic power of the appendant dicipline.

Demonprince Upgrades
Demon of Khorne: Hatred (Demons of Slaanesh), Furious Charge
Demon of Slaanesh: Hatred (Demons of Khorne), Rending, Fleet of Foot, runs +3 inches
Demon of Nurgle: Hatred (Demons of Tzeentch), Slow and Purposefull, Shrouded
Demon of Tzeentch: Hatred (Demons of Nurgle), May Reroll all saves of 1

Psyker: May chose psyonic powers from pyromancy, biomancy or telepathy. If he's a demon of Nurgle, Slaanesh or Tzeentch he must chose at least 1 psycic power from the appendant dicipline.


Vehicle Upgrades:
Destroyer-Blades: Causes D6 S5 AP - hits while performing a Tank shock. If a Unit choses Death or Glory it suffers 2D6 hits instead
Warpflames: All ranged weapons have the Soul Blaze special rule
Whipping Tentacles: Every model suffers -1 attack for each whipping tentacle it has base contact to. (very strange wording here...)
Twin linked Boltgun: Duh.
Siege shield: Vehicle automatically passes dangerous terrain tests
Demon Engine: BS 3. Ignores Crew stunned and Crew shaken on rolls of 2+. When a unit embarks, roll a D6. On a roll of 1 you remove 1 random model as a casulty, and the vehicle regains 1 Hullpoint.
Magma-cutters. If a Maulerfiend with Magmacutters hits with at least one of it's attacks, it generates 1 extra attack. If it hits with all of it's attacks, it generates 2 additional attacks. These attacks have Initiative 1, S8, AP1 and armorbane.
Sonic Blaster: Enemy units within 6" may not perform defensive fire.



Special Rules
Obliterator Weapons: Kyborgs may chose one of the following weapons: Assault Canon, Heavy Flamer,
lasCannon, Multimelta, Twinlinked Flamer, TL Plasmagun or TL meltagun. All obliterators must chose the same weapon. They may not chose the same weapon twice in a row.
Mutilator Weapons: Pick one of the following at the start of any combat phase the mutilator is in close combat: Pair of: Lightning Claws, Chain Fists, Power Swords, Power Mauls. All Mutilators must pick the same weapon, and may not chose the same weapon two combat steps in a row.

Might of the Soulforge: Once per game, at the beginning of a shooting or close combat phase, a model may unleash the might of the Soulforge to reroll all failed to wound/armor penetration rolls. It suffers a glancing hit at a roll of 1 at the end of the phase.

Master of Machines: A Warpsmith may try to repair a friendly vehicle or curse an enemy vehicle.
repair: Needs to be in b2b or within the vehicle. On a roll of 5+ (4+ with mechadrites) he restores a hullpoint or removes one weapon destroyed/immobilized result.
Curse: Shooting attack: 18" range. If it hits, the enemy vehicles weapons have the 'gets hot' special rule.


Psychic powers

Discipline of Tzeentch
Primary Power: Flames of Tzeentch Witchfire, Focus 1
24", S5, AP-, Blast, Inferno (Inferno: Each unsaved wound causes an aditional D3 S3 AP - Hits)

1-2: Gift of Mutation: Blessing: Focus 1:
Friendly Character within 2" suffers a S4 AP-hit and ma roll on the "Rewards of Chaos" table

3-4: Bolt of Corruption: Beam, Focus1
18", S8, AP1, Detonation (If the target is an enemy vehicle and suffers a "Vehicle explodes" result the radius of the blast is 2d6 inches instead of D6 inches)

5-6: Odem of Chaos Witchfire, Focus 2
Template, S1, AP2, Poison (4+), corrosive. (corrosive: Vehicles hit suffer a glancing hit on a roll of 4+)

Discipline of Nurgle
Primary Power: Rot of Nurgle Witchfire, Focus 1
6", Assault D6+1, Poison (4+), S2 AP 5. No effect on models of Nurgle (yes, model of Nurgle is the actual wording.)

1-2: Weapon Virus: Curse, Fokus 1
Range 24". All ranged weapons in the enemy unit have the "gets hot" special rule

3-4: Plagued Present Curse, Fokus 1
Range 48". Enemy unit rolls a D3:
1: Corpsefliesinfestation: -1 attack, shrouded
2: muscular atrophy: -1 Strength, may not run
3: Liquifying Fever: -1 Strength and -1 toughness

5-6: Plagued Wind Fokus 2, Witchfier
12", S1, AP2, Assault 1, Blast (5"), Poison (4+)


Discipline of Slaanesh

Primary Power: Overload Witchfire, warp charge 1
24" S4 AP4 Assault 4, concussive, Blind, Pinning

1-2: hysterical frenzy Blessing, Warp Charge 1
Pick non-vehicle unit within 12" and roll a D3
1: +1 Initiative
2: +1 Strength
3: +1 Attack

3-4: Symphony of Pain Curse, Warp Charge 1
1 Enemy unit within 24 inches gets -1 BS and -1 WS. All ranged weapons directed at this unit get +1 Strength.

5-6: extatic wince Witchfire, warp charge 2
24": S: special, AP - Assault 1.
Every nonvehicle model in the enemy unit suffers 1 hit with its own strength.


Phew. That's about it.



Geschrieben von Yersinia pestis am 21.09.2012 um 14:45:

 

Chaos Boon table

(D66 pick 2d6, one is your tens and the other is your ones)
These all have names but I will leave you to find them out yourselves
You have to win a challenge to roll on this table
11-16 – Nothing
21-22 – Replace model with Chaos Spawn
23 – +1 Attack
24 – Eternal Warrior
25 – +1 Strength
26 – +1 BS
31 – +1 Initiative
32 – Return to full wounds, if unwounded gain +1 Wound
33 – +1 Toughness
34 – Shrouded
35 – Armour Save improves by 1
36 – Melee weapon has Fleshbane
41 – Passing a Deny the Witch roll makes enemy Psyker take a Str 6 AP 2 hit
42 – Re-roll failed armour saves
43 – Melee attacks are Poisoned
44 – Crusader
45 – Hammer of Wrath
46 – Icy Aura (enemy models in base contact take a Str 4 AP 5 hit at Initiative Step 1)
51 – Adamantium Will
52 – A ranged weapon has +1 Strength
53 – Hatred (Everything!)
54 – Shred
55 – Melee attacks have instant death
56 – +1 WS
61 – Stubborn
62 – Fleet
63 – Feel No Pain
64 – Roll another d3+1 on this table (re-rolling Spawnhood and Apotheosis)
65-66 – Replace model with Daemon Prince

Warlord Traits
1 – Friendly units within 123 of Warlord have Preferred Enemy (Space Marines)
2 – Melee weapons belonging to the Warlord and his unit have Soulblaze
3 – D3 infantry units may infiltrate (could this be new Creed???)
4 – Warlord and unit have hatred (everything!)
5 – Warlord causes Fear
6 – Warlord may re-roll Chaos Boons



Geschrieben von Kaisavokina am 21.09.2012 um 20:02:

 

Was D66? Soll das ein Scherz sein?

PS: Tom- kannst mir ein Buch aus Salz mitnehmen, wenn dorthin fährst??



Geschrieben von der Cid am 21.09.2012 um 20:12:

 

Wird er nicht können, Buch kommt erst am 6.10.

Da haben wir Games Workshop Systems Day, und Chaos-Release, ihr könnt uns gern besuchen.



Geschrieben von kelsho am 23.09.2012 um 20:29:

 

Zitat:
Original von Kaisavokina
Was D66? Soll das ein Scherz sein?


??? sind auch nur 2 Würfel... was is so schlimm???



Geschrieben von Yersinia pestis am 24.09.2012 um 09:02:

 

http://natfka.blogspot.de/2012/09/csm-qna-compilation.html

Fragestunde!



Geschrieben von Daggi am 24.09.2012 um 09:10:

 

Hmm.. Alle speziellen Marines nun in der Elite verwirrt

Ansonsten bin ich schon gespannt was da so kommt, klingt ja alles mal gar nicht so schlecht.



Geschrieben von Yersinia pestis am 24.09.2012 um 09:16:

 

ja, aber da der DP eh gestorben ist, kannst sie mit einem Chaosgeneral mit Mal eh in den Standard schieben!

Bzw. geht glaub ich sogar mit Zauberer - und Nurglezauberer sind eh ziemlich gut!



Geschrieben von Daggi am 24.09.2012 um 09:17:

 

Zitat:
Original von Yersinia pestis
ja, aber da der DP eh gestorben ist, kannst sie mit einem Chaosgeneral mit Mal eh in den Standard schieben!

Bzw. geht glaub ich sogar mit Zauberer - und Nurglezauberer sind eh ziemlich gut!


Ok das hab ich nicht gesehen.



Geschrieben von Yersinia pestis am 24.09.2012 um 09:59:

 

bzw. gerade gesehen die Stats vom DP:

WS9 BS5 S6 T5 W4 I8 A5 Ld9 5++ save

+ dann noch die Upgrades; mal sehen ob da was geht!



Geschrieben von Stormgarde am 24.09.2012 um 10:02:

 

Punktkosten?



Geschrieben von Yersinia pestis am 24.09.2012 um 10:13:

 

40 Punkte teurer als jetzt -

Daher 150 Punkte



Geschrieben von Stormgarde am 24.09.2012 um 10:19:

 

Rüstu8ng immernoch 3+ oder?

Hält halt nix aus mit W5 und 4 LP



Geschrieben von Kaisavokina am 24.09.2012 um 12:35:

 

D66 wär ja wohl ein 66 seitiger Würfel- deshalb die Frage. 2D6 sind 2W6..



Geschrieben von Daggi am 24.09.2012 um 12:37:

 

Das passt schon so... eine der Zahlen ist dann einfach die Zehnerstelle...



Geschrieben von Stormgarde am 24.09.2012 um 13:00:

 

Zitat:
Original von Kaisavokina
D66 wär ja wohl ein 66 seitiger Würfel- deshalb die Frage. 2D6 sind 2W6..


Merkt man das studiert hast smile

Denke is klar das ein Würfel die vordere und ein würfel die hintere Stelle ist. Oder eben 2x mit einem Würfel würfeln.



Geschrieben von Brazork am 24.09.2012 um 13:21:

 

wenn W66 gleichbedeutend einem 66-seitigen Würfel ist, dann müsstest für die Einerstelle einen W10 werfen.
Wird wohl der Einfachkeithalber so genannt. 2W6 ist ja wieder was anderes. Augenzwinkern



Geschrieben von Yersinia pestis am 24.09.2012 um 13:23:

 

Nein das geht so - die Tabelle ist so gemacht, dass man mit dem hintereinanderfolgenden werfen von Würfeln auskommt großes Grinsen

Daher die Range geht von 11 bis 66 ...



Geschrieben von Brazork am 24.09.2012 um 13:36:

 

ich denke bei Mortheim gibt es auch so eine Tabelle. Die wo man würfelt für überlebende Chars nach einer Partie.



Geschrieben von Yersinia pestis am 24.09.2012 um 15:47:

 

Die Chaosbikes werden interesant:

Zitat:
Chaos Bikes
70pts for 2 plus champ then 20 each
not sure where this goes......
there are god specific steeds than give different bonuses e.g. +2 wounds, +1 attack for Nurgle one


Wenn das stimmt, dass nurglebikes 3 Lp und +1 Attacke haben.....


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