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----- Hochelfen (https://www.tabletop-tirol.net/board/thread.php?threadid=4743)
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I don't know if this has been said, so... Sea Helm provides his chariot with a 4+ invul save. If he joined a unit, it can make a free regroup after it has been charged (!) Annointed is a pricy Lord with a 4+ invuln save Frostheart Phoenix gives enemy units in b2b -1 strength and always strikes last Flameheart deals d6 s4 hits to a unit he flies over , and d3 hits per every aditional rank the unit has. It can ressirect with full life. Skycutter has s5, t4 and 4 wounds Can have a s5 bolt thrower Less then 100 points Shadowwariors drop in points Swordmasters, white lions, archers drop in points. Wl and sm more then archers. Lion chariot and bolt thrower drop significantly in points. Loremaster is quiet expensive Allarielle is a S4 mage, grants her unit a 5+ invul against non magical attacks, can heal herself or anither character, may grant +1 to hit for 1 turn (cc and ranged), all allied witards which use lore of life or lore of light get +4 on casting |
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No more +1 to dispell in the mage entries, just the lileaths blessing rule which is +1 to cast high magic spells Eagle upgrades -> asf and armour piercing Originally Posted by Big Brother It also looks like all dragons have scaly skin 3+. Originally Posted by jamierk The way the flame Phoenix come back to life is pretty sweet. When he dies place a marker on the spot. At the end of the turn (yours or opponents) roll d6. 1-2 he dies completely, 3-5 a large blast template of s4 on everyone and leave the marker there. 6 he's reborn with d3 plus 2 wounds. If the result is 3-5 you roll again at the end of each turn (yours and opponents). If you have him ridden when he dies, rider dies too. Repeat as above with +1 to the result. So on a 5-6 rider also comes back to life with full wounds. More things from the preview iBook, for those of us like me that don't own an iPad: Originally Posted by Big Brother AoC is in, BoTWD is basically 2+ WS on magic wounds now, and makes close by dragons stubborn. Blade of leaping gold is in, and better. BoH is in, totally different. Eagle eye st 5, no as, 24", d3 wounds. Ithilmar barding is just no movement penalty.. Reader bow is in. More tomorrow. Originally Posted by Big Brother Correction on BotWD. 2+ WS against wounds from spells, magic weapons, and magic attacks. Also, it seems like the info about the book of hoeth was a scam: Originally Posted by jamierk Stubborn for nearby dragon is nice. New book of hoeth: bearer can reroll a single dice from casting or dispelling attempt that isn't a 6. 55 pts |
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13 total general magic items. 1 standard, 3 weapons, 3 armor, 4 enchanted, 1 talisman, 1 arcane. Also references a standard that can only be used with Everqueen. Blade of Leaping Gold - 35 slaves - +3 A, to wound rolls of 6 ignore AS. Star Lance - 15 slaves- Mounted only. Only on charge. +3 Strength, no AS. Reaver Bow - 10 slaves - 30", +1 Str, Multiple shot (3) Armor of Caledor - 25 slaves - 2+ AS, 2++ vs fire, 6++ other. Shadow Armor - 12.5 slaves - 5+ AS, scout, strider Shield of Merwyrm - 7.5 slaves - Bearer gains 4+ parry save, unless weapon requires two hands. Golden crown of atrazar - 5 slaves - 2+ ward against first wounding hit (not only wound, but KB or multiple wounds) one use only. Moranion's Wayshard - 25 slaves - Model on foot only. Bearer has ambushed rule. can join Unit of archers or spearmen can become ambushers, up to 30. Character cannot leave unit until turn after unit has deployed. Khaines Ring of Fury - 12.5 slaves - Bound spell (lvl 3) Contains Soul Quench from High Magic. Gem of Sunfire - 10 slaves - One use only. All bearers spells, shooting attacks, and CC attacks and mount's attacks, during turn used, have +1 to wound provided attacks are flaming. Cloak of Beards - 5 slaves - Bearer causes fear. Causes Terror in Dwarfs. Dwarfs gain hatred against bearer, crazy rules about destroying Dwarf characters magical items on a 4+ roll. Book of Hoeth - 27.5 slaves - (this better not get banned) Bearer may reroll a single dice from each of his casting or dispel attempts. 6s cannot be re rolled. Banner of the World Dragon - 25 slaves- Stated already. Dragons (friend or foe) with 12" are stubborn. |
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+1 wound, boost to d3 Direct damage snipe, like lore of metal, 2+ to destroy a random magic item Drain (sig) remove all magic spells on unit, can bubble RIP like flames, every hit s4, both players phases Anti miasma (Sig) mm 2d6 s4, boost 4d6 Large template scatter s3 hits, -1 to hit Make ethereal for magic phase only, move 10, boost move 20 |
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Apotehosis 5+ augment 18" immediately regains 1 wound, 10+ for d3 wounds. Regardless of how many wounds gained, you also gain Fear. Arcane Unforging 13+, direct damage with 24" single enemy model. Suffers a wound on a dice grear than or equal to unmodified armor save. No AS allowed. Reveal to the caster all magic items, if you have more than one, randomly select one and its destroyed on 2+. Drain Magic (sig) cast on 7+ friend or foe within 18" friendly augment, hex on enemy all RIP spells affecting the unit are immediately dispelled, and affects of all other spells on the target unit immediately come to an end. Can be all units within 18" for 14+. Fiery Convocation Cast on 19+ RIP Direct damage 24". every unit takes S4 flaming, at the end of every subsequent magic phase, every model suffers S4 flaming. Hand of Glory 5+ augment 18" Target's WS, BS, I or M is +d3. You can choose all for 10+. Shield of Saphery (lore attribute) Each time a spell is succesfully cast, the caster and his unit immediately gain +1 to their ward save to max of 3. If you don't have one, 6+. Stacks. Soul Quench (sig) cast on 8+ magical missile, 18", 2d6 s4 hits, or 4d6 s4 hits, 16+ Tempest 12+ direct damage. large round template within 30" of wiz, scatters d6. All models hit suffer s3 hits (models flying is s4). If a model suffers any unsaved wounds, it suffers -1 to all hit both shooting and cc. Those that do not use BS needs a 4+ to fire. Walk between worlds cast on 8+ augment, 24+ Gain Ethereal and can immediately move to 10" as if it were remaining moves sub-phase. Can make it go 20" + Ethereal on a 16" |
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zusammenfassung von warseer High Elves are now available for Pre-Orders, and wow, do we have a very large info dump here to check out. So if you are interested in High Elves, this is the place to be. Here is a link to get your pre-orders in Games Workshop: High Elf Pre-Orders via Hero's Gaming Blog Everyone has ASF, Martial Prowess and Valour of Ages Mages get +1 to cast High Magic now instead of +1 dispel, called Lileath's Blessing Dragon stats are.. Sun Dragon - 5s, WS5, T5 S5, W5 Moon Dragon - 6s, 5 attacks Ld.8 Star Dragon, WS7, S7, T7, 7 wounds, I2, 6A, Ld.9 Everyone has 3+ AS, Terror Flamespyre Phoenix = 225 WS5 S5 T5 W5 I4 A3 Ld.8 Monster Special Rules: Attuned to Magic - 5+ ward and close combat attacks are magical. in add, when rolling to determine the strength of the winds of magic, compare the highest d6 rolled with the table below and determine the effect. 1 = ward is 6+ instead 2 = phoenix has -1 s 3 = phoenix has +1I 4 = has +1A 5= +1S 6=ward 4+ Fireborn - 2+ ward vs. wounds caused by flaming attacks Flaming Attacks Fly Large Target Phoenix Reborn - as soon as he loves his last wound, remove the model and place a phoenix reborn counter to mark the centre of the death spot. at the end of the turn roll a d6 for each phoenix reborn counter and consult the table. 1-2 dead forever, 3-5 centre a large round template over the center, all models friendly and foe suffers s4 flaming, the counter remains in play, roll at the end of next turn, yours or oppos. Rise from the ashes on 6+, place him anywhere within 6" of the center, at least 1" away and remove marker. He is back with d3+2 wounds. If you have a rider, he dies with the phoenix, or he returns with the phoenix. If the phoenix died with a rider on him, add +1 to you roll. Terror Wake of Fire - if he moves over one or more uneganged enemy units, choose one of those units - that unit suffers d6 s4 hits plus d3 per rank after the first. flaming, Frostheart Phoenix = 240 WS6 S6 T6 5W I3 4A Ld. 9 Attuned to magic blizzard aura - any enemy UNIT in base contact with him has ASL and -1S natural armor 5+ Eagle Claw Bolt Thrower = 70 points 2 Sea Guard crew Rare, can take up to 4 Great Eagles 1+ = 50ppm Entire unit can get Swiftsense = ASF for 10ppm Shredding Talons for 5ppm = AP Tyrion = 410 WS9 BS7 S4 T3 4W I10 4A Ld.10 Sunfang = same +3S flaming, S4 breath once a game, magical Dragon Armor of Aenarion - 1+ AS, 4+ ward and Fireborn 2+ ward vs. fire Heart of Averlorn - MR2, if he dies, roll d6, on a 2+ he negates the wound and the heart is destroyed Defender of Ulthuan - 18" presence Teclis = 450 T2 3W Ld.10 Sword of Teclis - wound on 2+ no AS Moonstaff of Lileath - one use only - you can either choose to add a bonus power die to each casting attempt, of if teclis suffers a miscast, the miscast is ignored. In either case, Teclis' S and T are both reduced to 1 for the remainder of the game ROFL Scroll of hoeth - one use only - same Warcrown of Saphery - Increases his Wizard level by one, so he's a Lv.5 wizard technically Teclis does not generate spells, he either knows all of the spells from High Magic or can choose one spell from each of the 8 lores (yes, chooses) Lileath's Blessing - +1 to cast from all lore of high magic Magic spells: Apotehosis 5+ augment 18" immediately regains 1 wound, 10+ for d3 wounds. Regardless of how many wounds gained, you also gain Fear. Arcane Unforging 13+, direct damage with 24" single enemy model. Suffers a wound on a dice grear than or equal to unmodified armor save. No AS allowed. Reveal to the caster all magic items, if you have more than one, randomly select one and its destroyed on 2+. Drain Magic (sig) cast on 7+ friend or foe within 18" friendly augment, hex on enemy all RIP spells affecting the unit are immediately dispelled, and affects of all other spells on the target unit immediately come to an end. Can be all units within 18" for 14+. Fiery Convocation Cast on 19+ RIP Direct damage 24". every unit takes S4 flaming, at the end of every subsequent magic phase, every model suffers S4 flaming. Hand of Glory 5+ augment 18" Target's WS, BS, I or M is +d3. You can choose all for 10+. Shield of Saphery (lore attribute) Each time a spell is succesfully cast, the caster and his unit immediately gain +1 to their ward save to max of 3. If you don't have one, 6+. Stacks. Soul Quench (sig) cast on 8+ magical missile, 18", 2d6 s4 hits, or 4d6 s4 hits, 16+ Tempest 12+ direct damage. large round template within 30" of wiz, scatters d6. All models hit suffer s3 hits (models flying is s4). If a model suffers any unsaved wounds, it suffers -1 to all hit both shooting and cc. Those that do not use BS needs a 4+ to fire. Walk between worlds cast on 8+ augment, 24+ Gain Ethereal and can immediately move to 10" as if it were remaining moves sub-phase. Can make it go 20" + Ethereal on a 16" Purchaseable magic items Blade of leaping gold - 70 points Star Lance - 30 points, +3S, no AS Reaver Bow - 20 points +1S, volley Multiple shots 3 Armor of Caledor for 50 points Shadow Armor - 25 points, 5+ AS, Scouts, Strider Shield of the Mermrym - 15pts, shield, unless he's using a weapon that uses 2 hands, he has parry 4+, can be used with a magic weapon golden crown of atrazar - 10 points, talisman Moranion's wayshard - enchanted, 50 points. Models on foot only. Has ambushers special rule. He can give archers or Spearmen up to 30 units in size the same immediately before deployment. He has to join that unit if he does. Kharine's Ring of Fury - 25 points Gem of Sunfire - 20 points Cloak of Beards - 10 points Book of Hoeth - 55 points Banner of World Dragon - 50 points - SO *********** GOOD WOW Random Magic Items and other special rules: Warrior mage - First spell generated by dragon mage is always flaming sword. Windrider - Sea Helm on Lothern Skycutter has 4+ ward against shooting attacks. Can also re-roll dangerous terrain. Witness to Destiny - 4+ ward (assuming this is anointed) touch of the everqueen - her close combat attacks vs. forces of destruction have HKB. The shieldstone of Isha - Talisman, the shieldstone of isha grants Alarielle and her unit a 5+ ward vs. any non-magical attacks. Stave of Averlorn - one use only, arcane. It allows Alerielle to immediately attempt to cast a spell she already cast that phase, even if failed or miscast. Stone of midnight - Alith 4+ ward, enemies suffer -1 to hit when shooting against Alith or his unit. Swooping Strike - a model upgraded has Devastating Charge and +1S on the turn he charges. Talisman of Hoeth - Eltharion has MR1, counts as a Lv.2 Wiz, who uses spells from any of the 8 lores. Mark of Asuryan - If Caradryan dies, d3 wounds no AS. The moonbow - 36" S7 D3 wounds quick to fire, no AS. dark Elves suffer -1 ld. Naval Disipline - If a unit containing at least one sea helm is successfully charged during the movement phase, it can attempt to change formation immediately after your opponent has moved all of his charging units. To do so, the unit must take a Ld. test. If passed, immediately combat reform. A unit cannot use this if made a Flee! or stand and shoot (doh!). Pelt of Charandis - Korhil counts his AS as one higher vs. CC, 2 points higher vs. non-magic shooting. Poison does not auto wound, wound as normal. Phoenix Blade - +1S, flaming, d3 wounds, Caradryan's. Quicksilver Shot - Models shooting attacks have quick to fire as do all sisters of averlorn and high sisters in the same unit. Reckless - Dragon mage +2 to cast from lore of fire (cumulative with other bonuses), never receive bonuses to dispel. Repeater Bolt Thrower - same, normal Bolt thrower or 6 shots, S4 AP. Shadow Crown - Alith and his unit have Swiftstride. Helm of Yvresse - +1 to Eltharion's AS and gives him and his mount 5+ ward. Horn of Isha. enchanted. one use, can be used at the start of one of your movement phases. For the remainder of the turn, all models in the unit receive +1 to hit on all shooting and close combat attacks. Ilthilmar Barding - No movement penalty barding Khaine's Ring of Fury - BL3, enchanted, Soul Quench from Lore of High Magic. 18" 2d6 S4 hits Lileath's blessing - Models with this special rule gain +1 to cast when using High Magic Lion Cloak - models wearing a lion cloak adds +2 AS against non-magical shooting attacks. Gem of Sunfire - Enchanted. One use only. All bearer's spells, shooting attacks, close combat (and his mounts) have +1 to wound, provided they also have the flaming attacks special rule. Golden Crown of Atrazar - Talisman, one use. 2+ ward against first wounding hit by wearer. Armor of Caledor 2+, 6+ Ward, Fireborn special rule - 2+ ward vs. flaming Banner of Averlorn - Spells from Lore of Light and Life by a friendly unit containing the banner are +4 to cast. If Alarielle is slain, this is immediately lost. Banner of World Dragon - 2+ ward vs. all wounds caused by spells, magic weapons, and magical attacks. Furthermore, all dragons within 12" of the World Dragon have Stubborn. Blade of Leaping Gold - +3 attacks, any roll to wound of 6 ignores AS. Book of Hoeth - Allows the user to re-roll a single dice from each of his casting or dispel attempts, results of 6 cannot be re-rolled. Cloak of Beards - Enchanted. Cause Fear. Against Dwarfs, cause Terror. Dwarfs gain hatred vs. you. At the start of each cc phase, roll d6 for each magic item carried by each model from warhammer dwarfs in base contact with wearer. On a 4+ the magic item is destroyed and cannot be used..etc. Deflect shots - 6+ ward against non-magical shooting attacks Dragon Armor - 5+ armor, 6+ ward and Fireborn Special rule. Dragon Fire - A dragon's breath weapon is S4, flaming Eagle Eye Bolt Thrower 24" S5 Multiple Wounds D3, no AS Fangsword of Iltharion - +2S, no AS caused by Fangsword Boon of Isha - All models in the Everqueen's unit are magical. Her unit is Immune to Fear/Terror. Blessings of Ausryan - all models that contain an anointed of Asuryan havea 6+ ward save and is ItP. Blood Oath - Ethlarion gains +1 to hit vs. Grom. Chaos Bane - At the start of each of Allerille's magic phase, before rolling for winds, every unit with the demonic special rule within 12" of her suffers d6 s4 distriubuted like shooting. However, she suffers -d3 penalty to her casting attempts if there is one of more models with demon within 12" of her. Chayal - +2S, Paired Weapon, Killing Blow Bow of Averlorn - 24" S4 Arrows of Isha, Flaming, Volley Fire Arrows of Isha - magical. -1 AS against wounds caused to forces of destruction Big dump from faeit. Not alway reliable, but pouts costs and specific rules included. Detail is massive for a hoax. Anyway will find out in a week. |
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Original von Kurl Veranek Mat Ward hats mal wider geschafft........ |
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