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Skaven |
Kurl Veranek
Komet alda
Dabei seit: 07.11.2006
Beiträge: 13.733
Herkunft: Vomp Armeen: Füße auf Steinen
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und wenn das zusätzliche +1 aufs Kampfergebnis wegen Überzahl wirklich kommt dann rennen die Blöcke mit 6 passiven rum und die Sturmratten mit AST und Schwarmbanner mit 9
__________________ Sa'an'ishar
In pain there is life, in darkness endless strength.
Sometimes it's better to light a flamethrower than curse the darkness.
Keelah se'lai!
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29.08.2009 11:38 |
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Kurl Veranek
Komet alda
Dabei seit: 07.11.2006
Beiträge: 13.733
Herkunft: Vomp Armeen: Füße auf Steinen
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von Underempire:
SiN is in
still +1“ flight
you can still decline challenges and use LD fort he unit
life is cheap only for slaves
Vermin Lord is back
Doom Wheel is back
Seer LD7
Assassin is a hero choice
Giantrat and RO mounts for warlord
Warplock pistol or muskets for all characters
Clanrats 4 points
Nightrunner 7 points, no skirmish, one movement before the battle starts, two h wand throwing stars included, still LD6 (9 with full ranks)
Stormvermin 7 points with halberds and option for shields, S3, 15 points magic Items fort he champion
Ratswarms 25 points
Rat Ogres 40 points, 8 points for each handler, frenzy, champion with WS4, A4, master moulder is a kind of unit champion with LD 6 and option for things catcher, no mixed units with Ratogres and giant rats.
Jezzails S6
Gutter Runner 6+ ward save
Plague Monks no poison
Hellpit Abomination is in and „hard as nails“
Plague Catapult S2, no AS, panic test, 5“ template
Plague Furnance giant cencer pushed by plague monks, impact hits and gas
Warplightning Cannon fires like a common cannon with a 3“ template at the very end of the line, S still random, no AS, D6 wounds, crew doesnt have to flee, LD 7, ~90 points
5 different weapon teams
Ratling
Warpfire thrower
Poisoned wind mortar, similar to globadiers
A hand to hand weapon team with impact hits and additional attacks
Warpdrill to tunnel for eshin units
13 different spells, 6 for warlocks, 6 for plague priests
Double 6 is IF
D3 warpstone tokens for every mage
Warp lightning does only d6 hits and 1 still hits the caster
Spell to stop fliers
Spell for -1 BS to all enemy shooting
__________________ Sa'an'ishar
In pain there is life, in darkness endless strength.
Sometimes it's better to light a flamethrower than curse the darkness.
Keelah se'lai!
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17.09.2009 22:46 |
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obaobaboss
Fantasy bis zum Ende V.2
Dabei seit: 24.12.2005
Beiträge: 12.647
Herkunft: Südtirol Passeiertal Armeen: Orkze un' Gobbos, Hochelfchen
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GD Italien Skavenzeugs:
Lord:
-Skrolk
-Ikit Claw
-Thanquol with Boneripper 1D6+2 warpstone tokens
-Throt
-Queek
Vermin Lord returns as Lord choice (no info about the summon spell thing)
lvl 4° wizard, WS 5+, good stats like a Giant but with high WS and fast as an horse (M7? 8?).
Rat Demon special rule (maybe it's the summon spell thing)
Warlord like in past with RatOgre mount, Giant Rat mount or WarLitter
Grey Seer with D3 tokens with Doom Beel as riding mount
Heroes:
-Snikch
-Tretch
-Assassin with poisoned attacks, ASF with I8, dodging skill (WS 4+), SPECIAL scout rule and one or two more rules.
-Warlock Engineer lvl 1/2° wizard and/or can be equipped with guns and musket with also "Gun Sight/Aim" add-on item....so you can use him like an Empire Sniper with Hochland rifle
about the Wizard aspect, the Warp Condenser or Accumulator (don't remember) is an Arcane item that at 5+ creates a power dice....also for Warp Lightning it adds +2 hits to the result (but 1 still hit the Warlock).
it seems that the Doomwheel isn't an available riding mount :| ... (hitsu note: strange...i always tought it was a riding mount for warlocks!)
-Chieftain
-Plague Priest with Giant Rat or Plague Fournace as riding mounts....Plague Fournace as doom bell must be pushed, cause impact hits and probably bonus for Pestilens units and probably Toughtness tests around
Core:
-Clan Rats
-Stormvermin no more 0-1, 50points magic banner and 15points for champion
Both with 4 available Weapon Teams.....Ratling, Warpfire Thrower, Poison Wind Mortar and Doom Flayer (melee blades machine with probable impact hits)
-Slaves
-Night Runners in ranks with special rules Slinking Advance (movement before start...like Ghouls with that bloodline power) and weapon team Warp Grinder (tunnel)
-Giant Rats same but you can add a Special Character (????)
-Swarms low points cost and seems that they can't be plague swarms no more
Special
-Monks the same, no poison attack
-Censer Bearers!!!!! with A2 in profile + 1 from the Fury!!!
-Jezzail same with champion at BS 4
-Poison Wind Globadiers as special choice 5-15 with available a special globe and the Poison Wind Mortar weapon team
-Gutter Runners no more tunnel but special scout rule, skirmishers and Warp Grinder as weapon team (and so they will tunnel again )
-Rattogre as now but Fury
Rare
-Hell Pit Abomination: 3d6 movement, Strenght Toughness and Wounds as a Giant , D6 impact hits + special attacks (probably similar to Giants), Large Target, Regeneration, Terror, Stubborn and 3 special rules:
"Too Horrible to Die" probably a resurrection at 4+
"Shambling Horror" (???? maybe about the special attacks like the Giant)
"Warpstone spikes" (???? i suppose it's something like shooting spikes like the Razordon Pack for Lizardmen)
-Doom Wheel
-Warp Lighting Cannon
-PlagueClaw Catapult
__________________ Schmeißt eure Fantasy-Bits nicht weg, gebt sie dem Obrrrrr!!!
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24.09.2009 20:16 |
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Yersinia pestis
rAtZ
Dabei seit: 05.05.2006
Beiträge: 11.952
Herkunft: Tirol
Themenstarter
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diese Gerüchte verdienen einen
__________________ .
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24.09.2009 20:47 |
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Punktepuker
Offizieller Kelleroger der Lamerstraße
Dabei seit: 23.10.2006
Beiträge: 1.638
Herkunft: Innsbruck Armeen: Oger 2000 Punkte
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Zitat: |
-Hell Pit Abomination: 3d6 movement, Strenght Toughness and Wounds as a Giant , D6 impact hits + special attacks (probably similar to Giants), Large Target, Regeneration, Terror, Stubborn and 3 special rules: "Too Horrible to Die" probably a resurrection at 4+ "Shambling Horror" (???? maybe about the special attacks like the Giant) "Warpstone spikes" (???? i suppose it's something like shooting spikes like the Razordon Pack for Lizardmen) |
bissl übertrieben oder?
__________________ Always outnumbered - Never outgunned
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24.09.2009 23:27 |
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Stormgarde
Bürgermeister von Zirl
Dabei seit: 22.12.2005
Beiträge: 25.465
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Wenigstens kein tunnelnder Varghulf...
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25.09.2009 09:09 |
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Starckbert
Gangmitglied
Dabei seit: 22.09.2006
Beiträge: 12.122
Herkunft: Im Wald
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Ich mal grad die falsche Armee
__________________ Wir kämpfen gemeinsam!!11!!!
Das ist der (War) HAMMMER!!drölf!!!
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25.09.2009 09:29 |
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Yersinia pestis
rAtZ
Dabei seit: 05.05.2006
Beiträge: 11.952
Herkunft: Tirol
Themenstarter
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Zitat: |
Original von Punktepuker
Zitat: |
-Hell Pit Abomination: 3d6 movement, Strenght Toughness and Wounds as a Giant , D6 impact hits + special attacks (probably similar to Giants), Large Target, Regeneration, Terror, Stubborn and 3 special rules: "Too Horrible to Die" probably a resurrection at 4+ "Shambling Horror" (???? maybe about the special attacks like the Giant) "Warpstone spikes" (???? i suppose it's something like shooting spikes like the Razordon Pack for Lizardmen) |
bissl übertrieben oder? |
Too Horrible to Die -- wird die Regneration sein
Shambling Horror- Die 3w6 Bewegung
Warpstone spikes -- Aufpralltreffer
__________________ .
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25.09.2009 09:36 |
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obaobaboss
Fantasy bis zum Ende V.2
Dabei seit: 24.12.2005
Beiträge: 12.647
Herkunft: Südtirol Passeiertal Armeen: Orkze un' Gobbos, Hochelfchen
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Aufpralltreffer...
Maschine mit automatischen Treffer...
Beschuss...
Ich glaub die werden fies gegen meine Elfenz
__________________ Schmeißt eure Fantasy-Bits nicht weg, gebt sie dem Obrrrrr!!!
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25.09.2009 12:45 |
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Vlad
Mister 1000-Dollar-Armee
Dabei seit: 04.10.2005
Beiträge: 1.337
Herkunft: IBK Armeen: Vampire
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Wenn auch nur die Hälfte davon stimmt wirds ein Assiteil. ^^
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25.09.2009 12:56 |
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obaobaboss
Fantasy bis zum Ende V.2
Dabei seit: 24.12.2005
Beiträge: 12.647
Herkunft: Südtirol Passeiertal Armeen: Orkze un' Gobbos, Hochelfchen
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moar
- Weapon teams function as they do now but if they are within a certain range of their parent unit they get a 4+ ward save.
- The 25+ spell causes 4D6 models in a unit to be turned into Clanrats. It can only be cast on models with Unit Strength 1
- The Giant Plague Cauldron thing apparently has awesomely sculpted plastic smoke!
- Queek Headtaker is apparently very cool looking and has a Rat Ogre skeleton on his trophy rack.
__________________ Schmeißt eure Fantasy-Bits nicht weg, gebt sie dem Obrrrrr!!!
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25.09.2009 13:43 |
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Yersinia pestis
rAtZ
Dabei seit: 05.05.2006
Beiträge: 11.952
Herkunft: Tirol
Themenstarter
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dieses Wochenende ist GD Uk, danach wissen wir hoffenltich mehr!!
__________________ .
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25.09.2009 13:44 |
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Kurl Veranek
Komet alda
Dabei seit: 07.11.2006
Beiträge: 13.733
Herkunft: Vomp Armeen: Füße auf Steinen
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Einfach nur Hammer:
http://www.brueckenkopf-online.com/?p=8228
__________________ Sa'an'ishar
In pain there is life, in darkness endless strength.
Sometimes it's better to light a flamethrower than curse the darkness.
Keelah se'lai!
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05.10.2009 16:41 |
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Punktepuker
Offizieller Kelleroger der Lamerstraße
Dabei seit: 23.10.2006
Beiträge: 1.638
Herkunft: Innsbruck Armeen: Oger 2000 Punkte
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40€ für 20 Sturmratten? Plastik? Wenn ja, aua!
__________________ Always outnumbered - Never outgunned
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05.10.2009 21:52 |
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Kurl Veranek
Komet alda
Dabei seit: 07.11.2006
Beiträge: 13.733
Herkunft: Vomp Armeen: Füße auf Steinen
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Ist schon OK jetzt kosten sie noch 60 und wenn mans mit den Bihändern vergleicht ists ja geschenkt
__________________ Sa'an'ishar
In pain there is life, in darkness endless strength.
Sometimes it's better to light a flamethrower than curse the darkness.
Keelah se'lai!
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05.10.2009 22:00 |
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Horus
Der oide Habera
Dabei seit: 16.03.2009
Beiträge: 552
Herkunft: Innsbruck Armeen: Raumwölfe / Goats
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wie geil skaven fang ich auch noch an
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05.10.2009 23:32 |
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Yersinia pestis
rAtZ
Dabei seit: 05.05.2006
Beiträge: 11.952
Herkunft: Tirol
Themenstarter
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nun muss ich nur mehr schauen dass ich sehr schnell an das neue Armeebuch komme!!
__________________ .
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05.10.2009 23:49 |
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Stormgarde
Bürgermeister von Zirl
Dabei seit: 22.12.2005
Beiträge: 25.465
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Du musst eh immer Katzen streicheln...
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06.10.2009 09:22 |
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Impressum
Forensoftware: Burning Board 2.3.3, entwickelt von WoltLab GmbH
Design by GrandDragonLord | Umsetzung & Templates by Deathfragger
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