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----- 8. Edi (https://www.tabletop-tirol.net/board/thread.php?threadid=3009)
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# Power dice aren’t generated by the number of spellcasters. The amount if dice is decided by 2D6. The active player gets the sum as power dice and the other player the highest throw as dispel dice (throw 3+5, = 8 PD and 5 DD). (not sure if this is 100% correct yet). Magic users then add their magic level to the score rolled. This could be 1 PD for lvl 1/2 and 2 PD for lvl 3/4). Every magic user has access to the pool. # Giving irresistible force a downside. Seems that there may be some sort of irresistible force ‘incident’ table, this may be an extension of the miscast table. Roll of 4 on the chart: This has been confirmed as being worse than number 4… Which (pure speculation) may involve every model in the unit taking a hit, this was something I actually heard a while back, but it would be worse than this. Roll of 4: The wizard is sucked into the warp and the large template is centred over him. S10 hits for something (could be the centre model, meaning S5 for the rest?). # Some spells will scale up. One Example is Fireball; which sounds like it could be D6 S4, or 2D6 S5, or 3D6 S6 hits. # One spell from the Lore of Metal: Swap the enemies armour save for their toughness, e.g. 1+ save and toughness 3 becomes toughness 1 and 3+ save. # Double 6 = a miscast Zitat: # The rulebook includes terrain rules for all the GW products. # Bonuses and hazards for terrain (such as rolling the dice to see how many people don’t make it out of the wood...). This appears to be D6 for every model, on a 1 a model is lost. This is only the tip of the iceberg… |
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Avian von Warseer hat gestern mal einiges durchblicken lassen: Zitat: Army construction is moving back to percentages. All from Avian (confirmed): 25% max characters (includes mounts) 25% min core 50% max special 25% max rare Zitat: # +1CR for charging. -Avian (confirmed) Magie Zitat: # Most spells generally have a basic and an up-powered version (confirmed) - Avian Zitat: # Spells can be chosen, not rolled for, but can't be duplicated in the same army with the exception of the first spell of the lore -Avian (confirmed) # If a wizard fails to cast (not counting dispels) twice in a row he miscasts -Avian (confirmed) # Everybody can cast with a maximum of 6 dice -Avian (confirmed) Beschuss Zitat: Bows fire in 2 ranks as standard. * Units armed with bows, short bows and longbows fire in two ranks. Units armed with handguns, crossbows, anything else fire in 1 rank - Avian and someone else, so I'm considering this confirmed now. Zitat: War Machines * Weapons using the flame template or large or small blast templates automatically hit any model in contact rather than cause partial hits. If you are touched, you are hit. -Avian and someone else, so I'm considering this confirmed now Nahkampf Zitat: Fighting in 2 ranks * * Infantry models in the second rank can fight, with a maximum of 1A per model (with whatever weapon they have). - Avian/Harry * Special rules apply as normal. * Spears +1 rank as normal, but one attack only (fighting in 3 ranks). * Spearelves may fight with an additional rank as normal (citzen levy). * This is the same regardless of which side they are attacked on * Cavalry still only fight in 1 rank. * This does not apply to Monstrous Infantry, who are rumoured to fight with their normal number of attacks from the second rank. Stepping up. – Harry/ Avian / other people * Casualties are strictly removed from the back. [confirmed]. Horde * 10+ wide units attack with one rank more than normal. There are no other requirements to be a Horde. - Avian Stubborn * If you are only engaged to the front and have more ranks than the opponent, you are Stubborn. - Avian/Harry Unit Strength * Unit Strength is completely gone, lots of things are altered to compensate for this. -Avian Streitwägen Zitat: Chariots * S7 autokill is gone. - Avian (confirmed) Terrain Zitat: # Fighting in woods is -1 CR for ranked infantry and +1 CR for skirmishers. Might be worse for cavalry. - Avian |
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Von Avian auf Warseer noch eben aufgeschnappt: Zitat: You're not going to be negating any rank bonuses with a 30-point unit of 5 Warhounds, to put it like that. Man wird in zukunft also nicht mehr mit allem den Gliederbonus negieren können. Auch beim Marschblocken soll sich einiges ändern. Zitat: It currently says: If a wizard fails to cast (not counting dispels) twice in a row he miscasts. The correct should be: If a wizard fails to reach the casting value, it's a miscast. Das ist mal ein sehr großes Risiko beim Nichtbestehen des Komplexitätswurfes. Auf die neue Patzertabelle im Detail bin ich schon gespannt. Man wird sich also 2 mal überlegen, wie viele Würfel man beim Zaubern einsetzen will. |
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Zitat: max. 25% Kommandanten dazu! max. 25% Helden min. 25% Kern max. 50% Elite max. 25% Selten Selten max doppelt Elite max 3fach Unnachgibeig ist infantrie immer, wenn sie mehr Glieder hat als der Gegner, und das auf den generalsmoral... daher werden Sklaven ja so geil! Also doch nicht nur 25% Chars insgesamt, sondern jeweils Helden und Kommandanten. Einige Völker werden sicher wieder aufatmen. Und wenn die Anzahl der Seltenen und Elite auch durchs RB geregelt wird, ist das prima. Infanterie mit mehr Gliedern als der Gegner auf den Generalsmoralwert unnachgiebig scheint bestätigt. Da dürften sich auch Nachtgobbos und Gnoblars sehr freuen! |
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Original von morgar da muss man dann schon 3000 Punkte schlachten spielen. |
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