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Neues Chaos |
Papa Martin
Familienoberhaupt
   

Dabei seit: 18.03.2006
Beiträge: 1.565
Armeen: Wilde Horde TM, Die Wilde Elfenhorde TM
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03.01.2008 09:37 |
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Thorgrim
ABVERKAUF!!!!
   

Dabei seit: 13.10.2006
Beiträge: 2.675
Herkunft: ABVERKAUF!!! Armeen: Bei Interesse PN!
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Dämonetten sind wirkich nicht das Wahre
__________________ Und Fairness hab ich sowieso noch nie gemocht...
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03.01.2008 10:15 |
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Vlad
Mister 1000-Dollar-Armee
   

Dabei seit: 04.10.2005
Beiträge: 1.337
Herkunft: IBK Armeen: Vampire
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Die Moloche sind auch ein Witz...
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03.01.2008 10:52 |
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obaobaboss
Fantasy bis zum Ende V.2
   

Dabei seit: 24.12.2005
Beiträge: 12.741
Herkunft: Südtirol Passeiertal Armeen: Orkze un' Gobbos, Hochelfchen
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AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAALT!
Die Bilder sind schon längst in der FEstung gepostet worden
__________________ Schmeißt eure Fantasy-Bits nicht weg, gebt sie dem Obrrrrr!!!
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03.01.2008 11:04 |
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Vlad
Mister 1000-Dollar-Armee
   

Dabei seit: 04.10.2005
Beiträge: 1.337
Herkunft: IBK Armeen: Vampire
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Lass dem Papa Schlumpf doch seinen Triumph. Sonst kriegt Gargamel deine Zauberlocken.
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03.01.2008 11:29 |
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Punktepuker
Offizieller Kelleroger der Lamerstraße
    

Dabei seit: 23.10.2006
Beiträge: 1.638
Herkunft: Innsbruck Armeen: Oger 2000 Punkte
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Naja, is ja recht simpel. Die haben einfach dryaden körper leicht modifiziert für die Mniis ,)
__________________ Always outnumbered - Never outgunned
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03.01.2008 11:42 |
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Papa Martin
Familienoberhaupt
   

Dabei seit: 18.03.2006
Beiträge: 1.565
Armeen: Wilde Horde TM, Die Wilde Elfenhorde TM
Themenstarter
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Zitat: |
Original von Vlad
Lass dem Papa Schlumpf doch seinen Triumph. Sonst kriegt Gargamel deine Zauberlocken.
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Danke
Habs inzwischen auch gefunden. Viel steht da allerdings auch nicht
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03.01.2008 11:48 |
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Papa Martin
Familienoberhaupt
   

Dabei seit: 18.03.2006
Beiträge: 1.565
Armeen: Wilde Horde TM, Die Wilde Elfenhorde TM
Themenstarter
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Mag jemand noch alte Dämonetten (beritten und zu Fuß) verkaufen?
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04.01.2008 08:31 |
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JimmyGrill
Unerreicht in Österreich
   

Dabei seit: 10.10.2006
Beiträge: 10.079
Herkunft: München Armeen: Geheimprojekt, ALDA!!
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verkaufen != kaufen
asdf
__________________ Unerreicht in Österreich.
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18.01.2008 21:23 |
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Yersinia pestis
rAtZ
   

Dabei seit: 05.05.2006
Beiträge: 11.955
Herkunft: Tirol
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Neue Gerüchte, gefunden in der Festung:
Zitat: |
Well, I got a chance to read with my own eyes the new Chaos list today. Fortunately, I also had my current Armies Book on hand to compare with, and a handy pen and notepad to note down any changes.
Suffice to say that the rumours at the start of this thread appear to be only the tip of the iceberg in terms of lousiness…
GENERAL CHANGES
The list contains no Cultists. No mention of them at all. In fact, there are no more Mortal units added to the very tiny number previously in HoC at all, unless you count the Giant and Hellcannon.
It’s worth adding though, that the new list removes many options for Chaos players, such as Bloodletters, Bestigors, Daemonettes, Great Unclean Ones, Shaggoths, Ogres, Horrors, Screamers, Minotaurs, Nurglings, Dragon Ogres, Bloodthirsters, Tuskgor Chariots, Keepers of Secrets, Centigors, Plaguebearers, Furies, Lords of Change, Flesh Hounds and some other stuff besides. So, you know, a lot.
MARKS
First of all, the Mark of Chaos Undivided is gone.
The Marks have the same effects for Lords, Heroes, Warriors, Knights and Chariots (Daemon Princes are the sole exception). Sorry, don’t have points costs.
Khorne – Frenzy. Proper frenzy that affects mounts, not the bizarre “only exception in the whole of Warhammer” old frenzy they used to have. Dispel dice are gone (no Magic Resistance either).
Nurgle – Fear (no extra wounds)
Slaanesh – Immune to Psychology
Tzeentch – 6+ Ward Save. Sorcerers can choose from any Lores in the Warhammer rulebook.
And whilst we’re on the subject of Lores… the Lores of Nurgle, Slaanesh and Tzeentch are gone. Non-Tzeentch Sorcerers can choose from Fire, Death and Shadow. I was hoping they’d retain some level of coolness and bring back the option for Heavens (like in the old Ravening Hordes list), but alas, that would be too imaginative.
The Mark of your General has no effect upon Army Composition and units can be mixed in the army freely. Feel free to abuse the Chaos background as you see fit.
LORDS
The list has three Lord options, and indeed three options for Heroes, Core, Special and Rare too. 15 options in the whole army…Christ…
Chaos Lords have the same statline as currently and, as with every character in the list bar Daemon Princes, are 10 points cheaper. Nothing much to say here except that their weapons options are preposterously expensive – 20 points for a great weapon, 15 for a halberd, extra hand weapon and flail. The award for “most amusingly and blisteringly stupid decision of the list” goes to the person who decided to make a shield cost 15 points for a Lord, when the Enchanted Shield is still available for 10…
Exalted Sorcerers are 10 points cheaper and use the Lores mentioned previously.
Both these two have access to a Chaos Dragon, which has exactly the same stats and points cost as present. Breath weapon attacks have been tweaked though – one is Strength 3, the other is Strength 2 and Armour Piercing.
Chaos Steeds are unchanged. Daemonic Mounts (which now stand in for Juggernauts, Boob-Snakes and Discs too…sigh…) have changed dramatically in line with the Daemon’s list – same cost and statline as currently, but with only one Wound, +1 Initiative and a drop in Ld (bizarrely). Characters also have the option of a Chariot for +100 points, same as normal entry except they displace one of the crew.
Daemon Princes are still in, but without Daemonic Gifts. Stats the same except they have Initiative 7 for some reason. Daemonic is out, Immune to Psychology, Stubborn, 5+ Ward Save and Magical Attacks are in. 50 points more expensive than they currently are. Marks as below:
Khorne – Frenzy, Magic Reistance. Think it’s MR 1, but I’m not certain, sorry.
Nurgle – Toughness 6.
Slaanesh – Always Strikes First
Tzeentch – 4+ Ward
HEROES
Exalted Champions are Toughness 5. It’s a stupid decision since, combined with the points drop of 10, it makes upgrading Aspiring Champion to Exalted for +20 points an even more no-brainer choice than it is now.
Sorcerors drop 10, as do Aspiring Champions. As currently, only Aspiring Champions can be a BSB, which is the only possible reason to consider taking one (especially since they can’t ride Daemonic Steeds either). Both Champions continue the trend of ridiculously costed weaponry.
CORE
Warriors of Chaos drop to 12 points in a rare instance of Games Developer sanity. No other changes that I can tell, except that ANY unit can take a Magic Banner under 50 points (which, as you’ll see from the Magic Items section, isn’t really an advantage…) and Chosen upgrades cost +5 points a model now.
Marauders are the same except commands are more expensive, since lord knows that +10 points for +1 Attack was so game-breakingly unbalanced right now. Warhounds are unchanged, still don’t take up Core, which means you HAVE to include Marauders or Warriors on foot in your army. Why do you hate me GW?
SPECIAL
Knights are now Special and cost 5 points less a model than before, with a Chosen upgrade now + 10 points. Any units can take Magic Banners now. I would have liked to see S4 with a very expensive option for a Lance (so, you know, people can use their old models) but what’re you gonna do.
Chariots get a large points break and cost 100 points. 2 can be taken as one Special choice (cos that’s far less unbalanced than Goblin Chariots, apparently).
Marauder Horsemen are now Special. Apparently, I must be very stupid, because to my puny intellect this seems like an incomprehensibly moronic decision. Throwing axes cost only 1 point and the option for Shields is gone. Feel free to continue buying shielded horsemen in the shops though.
RARE
Giants and Hellcannons are in, with Hellcannons taking up two Rare choices. Apparently, the team at WD decided that too much space in the article was taken up with the sheer multitudes of other units in the Chaos list to justify printing the rules for these. Which means you’ll have to buy Storm of Chaos and Beasts of Chaos to use them. Yay.
Spawn are here too, same points, same rules, except the option to customise your Spawn to make them interesting and unique is gone. Why…?
MAGIC ITEMS
VAST numbers of Magic Items have been cut from the list, with nothing given in return. I’m going to lay off with the criticism for this mind, since it is just a get-you-by list after all (though a simple note “Don’t take Daemons with your Hordes list” and leaving it at that would have made this whole process much easier…)
The cost of Common Magic Items is constant, except the Biting Blade (5 points) and Sword of +1 Attackeyness (20 points). Amusingly, this means that for a Chaos Lord, the Sword of +1 Attack and an Enchanted Shield costs the same as a shield and additional hand weapon.
5 Magic Weapons. The Chaos Runesword is 60 points, for each wound caused by the character (in combat?) they gain one wound themselves. Chaos Daemon Sword (50 points) gives +1 WS, +1 S and +1 A, with any rolls of a one to hit attacking the character bearing it. Whip of Pleasure is down to 40 points but otherwise unchanged, Filth Mace and Axe of Khorne are the same as now.
4 Magic Armours. Chaos Runeshield, Armour of Damnation, Bane Shield and Crimson Armour of Dargan. All exactly the same as now.
2 Talismans. Crown of Everlasting Conquest (no change), Golden Eye of Tzeentch (now 40 points). Collar of Khorne has been moved to Enchanted Items, see later.
3 Arcane Items. Staff of Change costs 70 points and no longer exhausts itself when it actually does something useful. Skull of Katam remains unchanged. There’s a new kind of Familiar, Chaos Familiar, which gives +1 Power Dice and +1 Dispel Dice for 40 points.
2 Enchanted Items. Helm of Many Eyes is still in unaltered (surprisingly, actually) and the Collar of Khorne has been moved here, costing 25 points and providing a Magic Resistance of 3.
2 Magic Banners, which since one costs 125 points makes the whole “any unit can take a Magic Banner of 50 points or less” kind of pointless. Banner of the Gods and Banner of Wrath are largely unchanged, except the Gods now has a much more useful range of 12” and the Wrath now comes with a Power Level of 5.
This is all I have noticed so far, apologies for what is a duplication of earlier posts. Any other questions, feel free to ask away, and I’ll answer as best I can. |
Fazit; Chaos kann nun weniger als Dunkelz
__________________ .
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09.05.2008 15:04 |
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Orfi
STL Pirate
   

Dabei seit: 22.05.2005
Beiträge: 5.545
Herkunft: Innsbruck Armeen: Busen
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09.05.2008 15:05 |
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Kurl Veranek
Komet alda
   

Dabei seit: 07.11.2006
Beiträge: 13.844
Herkunft: Vomp Armeen: Füße auf Steinen
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Man wenn das wirklich so kommt dann werde ich es so machen wie Bismark es machen will und spiele meine Chaoskrieger mit Ork-Regeln
Man was geht denn mit GW wollen die das niemand mehr Chaos spielt?
Keine Chaos Lehren mehr??
Streichen alle guten Einheiten außer Chaos Rittern aus der Liste.
Keine Slaanesh Brut mehr?
Magische Gegenstände für den Dreck
__________________ Sa'an'ishar
In pain there is life, in darkness endless strength.
Sometimes it's better to light a flamethrower than curse the darkness.
Keelah se'lai!
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09.05.2008 18:09 |
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obaobaboss
Fantasy bis zum Ende V.2
   

Dabei seit: 24.12.2005
Beiträge: 12.741
Herkunft: Südtirol Passeiertal Armeen: Orkze un' Gobbos, Hochelfchen
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@ Korl... du hast ne Orkarmee...
@ Gerüchte: Das ist jetzt auch endgültig?
__________________ Schmeißt eure Fantasy-Bits nicht weg, gebt sie dem Obrrrrr!!!
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09.05.2008 19:36 |
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obaobaboss
Fantasy bis zum Ende V.2
   

Dabei seit: 24.12.2005
Beiträge: 12.741
Herkunft: Südtirol Passeiertal Armeen: Orkze un' Gobbos, Hochelfchen
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na dann ist es doch viel zu früh für den wine
__________________ Schmeißt eure Fantasy-Bits nicht weg, gebt sie dem Obrrrrr!!!
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09.05.2008 19:40 |
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Impressum
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